Showing posts with label Orc Society. Show all posts
Showing posts with label Orc Society. Show all posts

Monday, May 23, 2011

The Tribes of the Hordelands

The Orcs and the People of the Hordelands

nlike the civilized lands of Man and the Kingdom of the Elves, and the Kingdom of the Dwarves, there is no recognized government in the Hordelands, which is dominated by Orcs.  In fact, the Elves live under Absolutist governments, the Ironhammer Dwarves live under a progressive feudal government, and the humans have their city states -- Republics, Kingdoms, Democracies, Timocracies, and Oligarchies.

One would be surprised that the people of the Hordelands, the orcs and the humans and some wild elven tribes, still live at a more primitive level than those of the Known World of Man, or the Elven Kingdoms.  This is a result that the terrain is wide open and much more harsh than what would have been guessed.  The land was never conquered, and in the Orc Wars past, never been proven to be conquered.   The people could never adopt the civilized ways of Man or Elf.


THE ORC TRIBES

The tribal society of the orc people is composed of four types of people: princes or chieftains, bondsmen, and thralls. The basic social organization among the tribe is the bro or the extend family group, who live on the common land called the tref.  The orcs have organized these trefs into larger groups, which they call commotes.  Greater still are organizations called cantrefs which is the equivalent of a dukedom or a small tribal kingdom.  Commotes and cantrefs are ruled by a tribal cheiftain.

As one continues deeper into the lands of the Orcs, however, you come across tribes who have adopted the fashion of painting themselves with woad or tattooing themselves with tribal black and blue inks.  They are wild, and beyond civilizing.  Called the Painted Ones by their own people, they are a fierce people feared by their own people. 

Many times in the history of the Orcs, did the Silverfangs came up against them.  And the battles have created firm boundaries.  The people in the Central and Western Hordelands tend to be independent and strong.  They are less civilized, and only in the halls of the High Queens and War Chiefs can one find living standards that are comparable to those in human cities.  Anything like chivalry is practiced by an elite few; the majority of the population are wild Heathens living in tune with nature.


ORC SOCIETY

Orc society is similar to other tribal societies in a lot of respects. Their day to day life differs little than that of other heathen societies. However, their culture is unique among the nations since they hold orc women in higher esteem than men.  Inheritance among the less civilized orc tribes is matrilineal, that is property is passed from mother to daughter instead of father to son; with a son being considered only if there are no female kin.  Orc women rule deep orc society at all levels.  Although Orc Men are as proud and able as men in other cultures, but alongside them the women enjoy higher status. Hence, many women hunt and fight as well as the men, and many men can cook, sew, and forage as well as women.  Although there is some specialization, but any individual can fill the roles that are traditional to tribal life.  Although clans like the Desert Vipers, the Silver Fangs, the Shadowclan, and the Blood Talons are patriarchal in nature; clans like the Humble Bear, the Silver Badger, and other clans are matriarchal in arrangement.  this arrangement can be confusing to visitors from other lands.  Great care must be taken to ensure the proper respect to the orc women of the Hordelands.

The orcs are well versed in their own histories.  They can trace their ancestors right back to their native world and beyond.  These ancestors can be contacted by the tribal shaman.  The ancestors can often give advice and insight in times of need.

The Orc clans of the central and western Hordelands are similar in many ways to the tribes of their native lands.  They were formed by the leaders of the first orcs, each given a portion of the land divided up to them by the leader Durotog.  Durotog also taught the orcs the lore of arbitration, politics, leadership, nobility, and warfare; which are still passed from generation to generation till today.   The orcs are not all of equal standing, however.


Elf Hunting by ~Spike4072 on deviantART

The most important rules over the whole clan, whether it be a he or a she.  So, her or his most important relations manage the fortifications and their attendant populations.  The more distant relations rule over smaller areas, such as a town or a village. Orcs have a number of freemen who are masters of crafts: such as blacksmithing, jewelrymaking, fletching, bowmaking, pottery making, wolf breeding, raptor breeding, and other crafts.  The queens and chiefs oversee laws and dispense justice through a mixture of tradition and diplomacy.  However many of the common orcs disagree with the rulings.  Although it might be peaceful in the Bloodtalons and the Silverfangs' ruling halls, in other places there can be disputes over the pronouncements of the chieftains and the queens.

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CLAN SPIRITS
By Retron (self-made now) [Public domain], via Wikimedia Commons

Patriarchal
Silverfangs  -> Wolf --> Summer Solstice
Bloodtalons -> Deinonychus --> Spring Equinox
Clan of the Shattered Sword --> Cave Bear --> Autumn Equinox
Shadowclan --> Black Adder -->Winter Equinox
Desert Vipers --> cobra --> Autumn Equinox
Deadeyes --> Golden Eagle --> Summer Solstice


Matriarchal
Jaguars -> Cat --> Summer Solstice
Fleetfoots -> Hare --> Autumn Equinox
Tree Dwellers -> Osprey --> Winter Solstice
Whitmanes -> Lion --> Spring Equinox
Gilmora Clan -> Roebuck --> Summer Solstice
Asterna --> Badger --> Autumn Equinox
Queen Fishers --> Salmon --> Spring Equinox

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Part 2 tomorrow.

Orc History

Orc (Thrall from World of Warcraft)
The Orcs of Galatea are seen as fearsome and brutal opponents by the Gray Queen of the High (Pelagsiri) Elves and the Humans of the Known World.  The humans believe that orcs are the offspring of Heracles -- their national hero -- and the nymph Draeneroe, one of the Hecaterides. 

The elves believe that they are the offspring of Loricen the Hunter, one of their Gods who was corrupted by his very nature.  The Ironhammer Dwarves are much, much more pragmatic.  Their histories tell that the orcs came from another world to spread their viciousness and bloodthirsty ways of conquest.

The truth, is of course, stranger than all of these.  First of all, the orcs are from another world.  They are from the same world as the orcs of another forgotten realm.  Although they worshipped a God of Conquest, the revelation that he was a demon had the result of orcs returning to their Shamanistic ways -- the ways of the Heathen and worship of their Ancestors.

Heracles, however, did have a relationship with the orcs.  He traveled to the Hordelands to complete a particular labor, and the Orc Queen at the time -- Draeneroe of the Silverfangs, did become enamoured with him.  She demanded that he would be her Prince Consort for a year and a day before he could complete one of his labors.  Heracles complied and gave her two children over two years of staying with her.  Her two children sired by Heracles -- the half orcs Drocan and Trizgu'ul, became the Princes of the Silverfang tribe and the Blood Talons.

As for the Elven legend, the Orcs of the Hordelands claim descent from the Lost elven nation of Gilmaris that used to occupy a part of the Hordelands.  What possessed the Elves of Gilmaris -- a nation of Amazon Elves -- to intermarry with the whole orc nation?  Simple.  The elves of Gilmaris were made up of all women and they needed to propagate.  Instead of the Elven men of their nation, who joined Pelagsus and his tribe of elves for want of affection, the Gilmaris elves turned to the orcs.  Over five generations, the whole of Gilmaris had become all orc -- creating three small tribes and spreading a hint of Elven Blood across the orc population.

The orcs of the Hordelands are brutal in combat, their elven and human bloodlines has granted them a feral grace an a brutal passion that compares to the best Elvish Duelist and Human Swordsman.  People on the outside believe that an orc relishes in Battle, however in truth orcs are a peace loving people if ugly.  The fact that they fought with humans and elves when they came from their world in an attempt of world conquest has made them bitter enemies of elves and the humans.  Despite their periods of barbarity, they are a peace loving people.

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On their native world, the Orcs lived peaceful lives as shamans and ancestor worshipers.  They learned to regard the Land and to at least revere the Spirits of the Land, the Water, and the Sky with respect if not outright reverence and worship.

Back then, the orcs lived a quiet life.  Their technology staying at the Bronze Age or at the Copper Age for a good, long time.  Their native world was a peaceful place -- and orc artists concentrated on realism in their rock paintings and rock art.  The orcs hunted the graceful tabulk, the mighty roe buck and hart doe, and followed the migrations of buffalo, bison, and wild cattle.  They became wanderers, peaceful and loving.

However, everything changed when one shaman had a vision.  A vision of a God that will lead the orcs to conquest and glory.  Called the God of Conquest, the shaman became the defacto leader of several tribes and started turning them into warriors with no parallel.  The shaman's name was Talun-karku, who was also famous for having twenty wives and creating the entire Shadowclan through his descendants.

Talun-karku introduced his new magic, the magic secrets he received from the God of Conquest, which was abhorent to most orcs.   However, the magic was also alien and demonic, as practice of the fel magic spread, the orcs had changed irrevocably for the worst.   Their skin turned a greenish color, and they had become more ferocious in time.  When the orcs were ready, the God of Conquest forced them to drink his blood, making Talun-karku's orcs absolutely bloodthirsty.

Then, the gates opened to other worlds by the fault of the Lemurians placing a Black Pyramid on their native world; and the orcs used it to spread across the Universe.  Several worlds were conquered, and several worlds slaughtered them.  And on other worlds, such as Galatea, there was a stalemate.  The orcs weren't slaughtered, nor did they conquer much of the land.  Still, an uneasy stalemate exists on these worlds.  But the orcs never did reach Earth or countless other planets.  The Orc War machine grinded to a halt in several Galaxies -- including the Pegasus Galaxy and the Andromeda Galaxy.

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After two major wars with the humans and elves on Galatea, the orcs of Galatea found out that a demon was their God and rejected him and turned back to their ancestor worship.  They realigned themselves with the totem animal of their tribes and started revering the spirits of the land once again.

Incidentally, not too soon afterwards, the hero Heracles had come into the camp of the Silverfangs on a labor to atone for the defeat of his city state and the death of his queen.

His labor was to bring back the Bull of Kamador.  However, the Silverfangs had "conquered" the land of Kamador a long time ago and Heracles became the Queen's consort for two years.  She bore him two sons.  Drocan and Trizgu'ul; who went on to become the leaders of the Silverfangs and the Bloodtalons.  Heracles continued onward to find the Bull of Kamador and bring the bull back for completion of his labor (the bull died three months later of old age).

Two hundred years later, due to mistreatment of their men, the elves of Gilmaris were forced to turn to the orcs for their needs.  Over five generations, the elves of Gilmaris was eventually subsumed into the orc race.  The result was the creation of the Tree Dweller clan, the Gilmora Clan, and the Whitemane Clan.

Many generations have passed, and the Orcs have discovered how to make steel, ride chariots, and tame horses as well as raptors and wolves.  Every once in a while, the orcs raid human and elven settlements; but it isn't enough for the two nations to launch full scale offensives against the orcs.  The orcs are content to live in yurts, make clothes, and continue their existence as nomadic herders and hunters.

Strangely enough, one in ten thousand orc births will produce a full human.  And one in two thousand births will produce a full elf.  Instead of raising these children as their own, orc families will leave the baby with humans or elves, so that the baby will be raised by it's own race.

Tuesday, April 6, 2010

Creation Myths of the Orcs: Clan of the Pheonix


The Clan of the Phoenix.  Another orc tribe, the Phoenix clan was once a tribe that revered its ancestors.  Now, thanks to demonic influence, the tribe has become a tribe of warlocks specializing in deviltry and demonic magic. The Clan of the Phoenix is also the most ancient of the orc clans.

Nwali and the Egg

When Nwali had finished creating the world and filled it with all sorts of plants, animals, and birds Nwali started working on an egg.  The egg was magnificent, for it was made of silver.  It pulsed with all truth and life and Nwali had set it down in a specially prepared area.

The animals marveled at the egg.  As it pulsated with life and energy, they were curious as to see what Nwali had brought them.  The animals asked, "What is the egg, oh wise Nwali?"  Nwali, being all wise and all loving had said; "It is my gift to you, the animals."  And the animals truly marveled at the gift.

The egg continued to pulse in the Garden that Nwali had planted the egg.  The trees began to wonder at the egg and were attracted to the egg.  Nwali said to the trees.  "A gift for you, oh trees."  And the trees marveled at Nwali.

Finally, the pheonix bird was the most curious of all of Nwali's birds and it lighted near the Egg.  Phoenix asked Nwali what the egg is about, and Nwali said it was a surprise.  So, Phoenix sat down on the egg, incubating it with his fires.

In time, the egg hatched, and the Phoenix watched.  And out sprang a man and a woman (meaning, Orcs). The man and the woman were naked and immediately embraced themselves in fear and Consternation.  Nwali then explained that the man and the woman were to have dominion over the plants and the beasts and the Earth.  Pleased with his creations, the man and the woman were in the image of Nwali.  Then the man and the woman went out and went to subdue the Earth and replenish themselves according to Nwali's command.

Monday, April 5, 2010

Creation Myths of the Orcs: The Shattered Sword



The Clan of the Shattered Sword. Ah, a clan with a particular history of being violent against humans. They are a particularly powerful clan of orcs with powerful muscular forms.  The men of the Shattered Sword are often brutish and thuggish in body.  They have freakish hulking bodies.  The females are more slender, but they built themselves up as much as their bodies can allow.   They once were, and are, the Clan of the Cave Bear.


Wacraft Orc by ~Atlantean6 on deviantART

Bear as a Totem: Bear represents caution, healing, and leadership to the orcs.  Brother Bear is the totem of the Clan of the Shattered Sword.  However, fel corruption in the clan has caused the Clan of the Shattered Sword to forsake and to hunt bears in order to gain the power of the bear.  Now, as part of the horde, they seek to regain the favor of Nwali, the Spirits, and the Ancestors.  Shamans of the Shattered Sword can turn into bears when they gain the Spirit Wolf ability.



Legends of the Clan of the Cave Bear
The Clan of the Cave Bear, or the Clan of the Shattered Sword, were a subarctic clan of orcs. They are a lot like the native tribes of Alaska.  The Athabaskan tribes, being what the Athabaskan tribes are to us the Clan of the Cave Bear are to the Orcs of Archaeron.   These legends tell the story.

Brother Bear
Once, on when the land was crawling with the Woolly Mammoths, the ancient ones moved to the lands of the North.  The Ancient Ones moved here, inspired by Nwali.  Led by the shaman Yurthal, the orcs that followed him were actually following a ghost bear to their promised land.  The people stopped in the forested Northern Wilderness where the Spirit Dance (Dancing Lights) played.  The act of Creation for the Clan of the Cave Bear begins when Nwali started making people out of red, brown, and green mud.  Some he baked too early -- and these were the paleskinned Men (meaning orcs).  Some he baked too long, and these were the darkskinned Men.  But the Clan of the Cave Bear, he baked just right.  He breathed life into all of them and set them upon the world.

Brother Bear asked Nwali if he could have a clan of his own.  Nwali gave him the baked just right people.  So, Brother Bear led the people into the North to a Promised Land that was bountiful of fish, game, and berries.  Yurthal thanked Brother Bear, and called his people the Clan of the Cave Bear afterwards.

The Clan of the Shattered Sword

Before the coming of the Demons, the Clan of the Cave Bear followed the other tribes through the gateway to flee the squid-faces.  We settled in a land like our own.  And had a great rapport with the animals and the game, just as we had.  But the Demon Azarael came to us promising power and strength.  Our shamans listened to him, just like the Shamans of the Burning Blade and the Shadowmoon.  And he bade all of us to hunt the bears.  Some of us would not do it and we split, separating themselves.  But we fell upon the bears, killing them and cutting them open.  We would dine on bear hearts and bathe in bear blood.  After this was done, we drank of the blood of Azarael himself.  Overnight, we became bigger and meaner -- mixing the powers of Demon and Bear.  We made swords and shattered them, taking the name of the Clan of the Shattered Sword and became the most bloodthirsty.

However, we redeemed ourselves when our former clansmen joined with the Humans and the High Elves and slew Azarael's mortal body, ending our bloodlust.  We rejoined the Clan of the Cave Bear, shattering our swords again and becoming one Clan, one Tribe.  The Clan of the Shattered Sword.   

The Clan of the Shattered Sword are the grunts of the New Orc Horde that was led into Killyronde.  Their freakish, muscular forms make up the grunts and much of the warrior tradition.  Although their shamans are once again guided by the Spirits of Bear, the Clan of the Shattered Sword make up the police forces of the new Orc Nation as well as most of the army.  The Clan of the Shattered Sword are still powerful and still overwhelming.  However, they are creating a tradition of honor and integrity to help their disenfranchised clan to regain hope.

Sunday, April 4, 2010

Creation Myths of the Orcs: the Blood Talons

The Blood Talons

The Blood Talons are a tribe of hunters.  They are associated with Deinonychus and velociraptor, or in other words, dinosaur raptors.  The Blood Talons are orcs who were jungle oriented.  When they came to Galatea, they brought their raptors with them.  The Blood Talons are also the scribes of the Horde.  The Blood Talons use a Glyphic Syllabary for their writing and say that the writing was given to them by the Eagle.  Their totems are Raptor and Eagle.

Eagle as a Totem: Eagle is a leader, the King of Birds.  As a symbol of the Zenith, Brother Eagle helps his shamans soar to great heights.  The Eagle also imparts a major part of its essence to his shamans.  Eagle Shamans are very personable and charismatic.  But they also have noble attributes and tend to be just and fair.  Eagle shamans take the form of an Eagle when they achieve the Ghost Wolf ability.

Raptor as a Totem: Sister Raptor is a hunter totem.  Highly intelligent, Raptor is a pack totem.  Rather than being family oriented, the raptor is tactical group oriented.  Raptor shamans are strategists and tactical thinkers.  They tend to out think their opponents, assess situations, and think of a way to gain an advantage.  Raptor shamans take the form of a Deinonychus when they achieve the Ghost Wolf ability.

The Blood Talons' creation myth is called The Creation of True Men (meaning orcs).



The Creation of True Men
Nwali was the first and the last.  Nwali had created all the animals including the raptor, the behemoth, the leviathan, the three-horned one, the honker, and the devil lizard.  Nwali looked at all of creation and asked the animals to collect clay.

All the animals declined to collect clay except for Eagle and Raptor.  Eagle and Raptor brought Nwali brownish and green clays, which Nwali mixed with his own hands.  Nwali wanted to mix the clay in his own image.  So, he created Man from the clay -- both man and woman.  He breathed life into the clay men and women he made.  Brother Eagle taught Men how to speak, write, and think; while Sister Raptor taught Men how to hunt, cook, and domesticate animals.  One of Eagle and Raptor's best students was a young man Nerva.


Nerva was a great hunter.  He used his gifts from Brother Eagle and Sister Raptor to create animal skins, make pottery, and invent tanning.  Later on, Nerva learned how to farm and taught the people how to make a rough garment out of prey animal skins.  Nwali was pleased with both Brother Eagle and Sister Raptor, and named his people the Gijakkrupu-Hai or people of the Blood Talons.  The Gijakkrupu-Hai accepted Eagle and Raptor as their tribal totems.

Friday, April 2, 2010

Creation Myths of the Orcs: The Desert Vipers


The Creation Myth of the Desert Vipers

The Clan of the Desert Vipers originally was a desert dwelling culture of Orcs.  Although they had minor totems to represent them -- Coyote being one of them -- the clan decided on Snake.  This is simply because not only snakes have qualities of spying but it is also a healer totem.  The Clan of the Desert Vipers named themselves after the sidewinder snakes that lived in the deserts of Outland.  Although there are more than a few Coyote shamans among them.

Coyote as a Totem: Coyote is the great trickster.  Coyote shamans are usually very individualistic and incredibly libertarian and anarchist.  They really don't follow the rules a lot.  Coyote shamans are also hard to pin down -- they can be incomprehensible at times.

Snake as a Totem: Snake is a healer and a giver of wisdom.  Although the Clan of Desert Vipers made up the seed of the intelligence network of the Horde; their shamans are usually at the core of healing for the horde and can carry great wisdom.

The Desert Vipers have two myths (one adapted from Native Americans, and another my own creation).  They are Coyote and Nwali, and The Great Dream Snake.


Coyote and Nwali
Once there was no people in the World, and Nwali began the project of bringing people into the world. He began to collect sticks and cut them into little pieces and placed them into his leather bag.  Nwali did this until his bag was full.


Brother Coyote was very curious as to what was in the bag. Nwali told Brother Coyote that his project was very special and not to look in the bag.  However, Coyote's curiosity got the best of him and he opened the bag to see what was Nwali working on.  Many men (meaning Orcs) burst out of the bag. They were wild and would not listen to the pleadings of Brother Coyote.  They were too wild.  The people spoke many different languages and soon spread all over the face of the World.


When Nwali returned, he found Coyote and the opened, empty bag.  Rightfully angry, Nwali chided Brother Coyote for not listening.  Nwali explained that the people weren't ready to be released as Nwali was going to place them evenly around the World.  The trouble you have caused will be the cause of war and famine in the Land.


As punishment for Brother Coyote's ways, Nwali sent him into the world as a coyote.  So, when the Desert Vipers hear the coyote's howl -- it is coyote howling to return home.  Nwali then picked up his bag and discovered that a few people have remained deep inside the bag.  To these people, Nwali set apart and named them the Mal-Hai.  "You will be very brave, since the people in the World are not as complete as you," Nwali told our people.  "I will place you high in the mountains so that you will be close to me."


So Nwali planted the Mal-Hai in the Mountains of the Bountiful Region.  And there they lived and were attracted and wandered into the desert lands below the Mountains of the Bountiful Region.



Veyothas and the Great Dream Snake



Once a great disease swept through the people of the Mal-Hai.  The disease was a plague of black spots that covered the bodies of the people.  Some people went blind, others developed ulcers, some had spots on their tongue, and others had spots in other places on their bodies.  The Mal-Hai were afflicted, so the great Shaman Urgohaz called on Nwali for aid.


"Take a few warriors and shamans to the Great Red River that flows through the desert and there you will find your cure," said Nwali.  So Urgohaz took with him the five healthiest warriors and his own apprentice and went on a spirit journey to be led to the cure of Nwali.


The journey was perilous, and the band was out in the bounteous desert in order to find the Great Red River.   Urgohaz followed the Green River based on intuition, and they drank from the river and found many fish to eat.  However, the Bountiful Region was soon giving way to a desert of desolation.  The heat was getting greater and greater for Urgohaz and the shaman mysteriously died.


After the death of Urgohaz, his apprentice Veyothas took the title of Great Shaman.  However, Veyothas was not as responsive to Nwali and the young shaman led the group to the Great Red River.  Instead of finding wild oxen, which Nwali intended the group found Shurikmai the Great Dream Snake.


Veyothas implored Shurikmai to heal his people the Mal-Hai.  Shurikmai promised to heal the people, but payment had to be made.  Shurikmai demanded a sacrifice, and Veyothas promised it.  The sacrifice was not of blood, but of gender.  Veyothas obeyed, and used a spell to turn three of the warriors from men to beings that were women but had the parts of men.  The Warriors sacrificed their manhood for womanhood and the Great Dream Snake used their manhood to cure the village of the Mal-Hai of the terrible disease.


The little band did return and found the people free of the sickness.  However, Nwali was angry with this village of the Mal-Hai for their perversions -- of the warriors changing who they were and finding and obeying Shurikmai over him, Nwali.  He declared that the village of Mal-Hai will be forever called the Shurikhai -- or "people of the desert viper."  He withdrew his presence from the village and Veyothas was bereft of his Shamanic power.


A generation later, shamanism was had again among the Shurikhai, however the people were forced to leave the greater Mal-Hai nation and forge a nation of their own.  They became truly the people of the Desert Viper, as they relied on the deserts where they lived food and bounty and made war as the serpents do.  When Shamanism came among them, it was both Brother Coyote and Brother Snake that the shamans speak to Nwali through.

Thursday, April 1, 2010

Creation Myths of the Orcs: The Silver Fangs


The orcs are a shamanistic society.  They have been since they came to Galatea to flee the Cephalpodic humanoids that conquered their original homeworld of Outland or Archaeron.  Their creation myths are many, as each tribe of the Horde have their own creation myths.  Each tribe subscribes to tribal law, which defaults to family law.  High above the tribes is the Warchief -- a sort of High King of the orc tribes.

Although the orcs revere animals and the animal totems, the orcs do have a chief god, named Nwali.  He figures in all orc creation myths except for the Burning Sword.  The first myth deals with the Silverfangs.


Once, there was Nwali, and Nwali was all that there is.  So Nwali spoke and out of his mouth he uttered the Word of Creation.  Out of his mouth came all -- the land, the sea, the air, the plants, the animals.  Now, Brother Wolf was the chief of all of Nwali's creations.  Brother Wolf helped Nwali create all things in the Universe.

When it came time for Nwali to create Men (orcs) Brother Wolf assisted him by hunting and gathering food to make sure Nwali was fed.  However, Nwali did not need to eat, for Nwali is forever.  So, Nwali made men from dirt and sand and breathed life into them.  To reward Brother Wolf for his kindness, he made it so that Brother Wolf would be a companion to both Men and Women to act not only as a servant, but as a Spirit guide and totem to help Men and Women remember Nwali and his statutes and to walk in the ways of Nwali.

Some points to remember:
The Silverfang Orc Tribe hold the Wolf to be their totem.  The creation myth explains how the Silverfangs have the Wolf to be their tribal totem, and why the Orc shamans of the silverfangs often turn into wolves to traverse distances.  Also, wolf is a family oriented totem.  As a result, the Silverfangs are a family oriented tribe.

NEXT: The Desert Vipers and the Dream Snake.