The Orcs of Galatea chapters are being consolidated at the moment. I've been taking them and consolidating them so that they will be ready for publication sometime this summer. :)
I haven't done the cover art for it yet, but rest assured, it will be spectacular. The entire book will be both covered by the Creative Commons License and the Open Game License. With guidelines on which is covered by the Creative Commons License and which is covered by the Open Game License.
So that publishers of d20 media can pick and choose which they want to republish, and which they would like to make a derivative (just so long as they share too).
Showing posts with label Classic Fantasy. Show all posts
Showing posts with label Classic Fantasy. Show all posts
Thursday, June 16, 2011
Orcs of Galatea
Labels:
Classic Fantasy,
Dungeons and Dragons,
Galatea,
Orcs,
Pathfinder
Sunday, April 3, 2011
Testing Krew textures by J. Morris
Labels:
Classic Fantasy,
DAZ Studio,
Dungeons and Dragons,
Renders
Sunday, March 6, 2011
Nott Lady of the Night
An
Adventures in Terre Preview:
NOTT
LADY OF THE NIGHT
MOTHER OF THE DROW
A new mother goddess for your Drow without the Insanity of being counted as Wizards of the Coast's intellectual property. This is Nott, the Lady of the Night, and the Mother of the Drow. Appearing in a series of Campaign Adventures I'm writing for Pathfinder, Nott can be used for your Dungeons and Dragons 4th Edition games as well as your Pathfinder games.
Nott is from Norse Mythology, brought to life by Tony Puryear. She is the goddess of the Night, and in Tony's Stories, she tempts Tyr -- the God of War. In Adventures of Terre, to the Drow she is the Mother Goddess. The Mother of their kind, much like Lolth is in the Dungeons and Dragons world.
D&D 4th Edition Statistics:
Unaligned
Area of Influence: Night, Civilization, Beauty, Arcane Magic (drow)
Pathfinder Statistics:
Chaotic Neutral
Portfolio: Night, Beauty, Civilization, Arcane Magic
Cleric Alignments: CE, CG, CN, N
Domains: Chaos (Protean), Charm (Love), Community (Family), Magic (Arcane), Void (Dark Tapestry)
Use Nott in your next Pathfinder or D&D 4e game.
-----------------
OGL Section 15:
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based onmaterial by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb;
Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
Paizo Blog. Copyright 2011, Paizo Publishing, LCC; Author: James Jacobs.
Nott: An Adventures in Terre Preview. ♡2011 by Elton Robb; Author: Elton Robb. Copying Art is an act of love. Love is not subject to law.
Based on original content from TSR.
--- Published under the GSL ---
Sunday, December 5, 2010
The Caves of Chaos
My, my.
Finally we get the PCs up and going for the Caves of Chaos!! It's finally happening, the PCs (well, 2 of them) are finally ready to go into the Caves of Chaos. The problem seems to be that Rolemaster PCs at first level are woefully underpowered against their D&D counterparts. For instance, at 2nd level, an RM magician gets a plasma bolt -- SHOCK BOLT -- it's called (in D&D 4e, it's an at will power called magic missile that clueless idiots get to cast at the Darkness every time they feel like it while their fellow player wants to do some chicks at the local tavern. Stupid thing should be a DAILY power). Ahem.
This is Rolemaster, not the cartoonish thingy of 4th Edition. People get hurt. People get maimed. People bleed. People get their limbs hacked off. People get hit by Interplanetary bolts of lightning and light up like Christmas Trees. That sort of thing. So what is terrible about a D&D dungeon crawl when you rolemasterize it? They, the players, are facing greater odds. There aren't five gnolls that fall down every time you zap them, there are five gnolls that can really kill your character -- with experience comparable to level 1 D&D characters. But there is a reason why the PCs are going into the Caverns of Chaos.
The Drow of the Underdark is infiltrating the government of Evereska. They killed the Queen and they dumped her body in the Caverns of Chaos. The elvish government need proof before they can act against the Drow in Evereska. That proof, the body of the dead queen of Evereska, is in the Caverns of Chaos. A place most sane people would stay away from.
Even if your players play fourth edition and have gnolls for breakfast.
Tuesday, November 30, 2010
Lizardians
They are no dragonborn, but RawArt does have a wonderful imagination. With this pose, I had to inject a little S4 into V4 to make it work. The pose as originally intended works best for mermen and mermaids.
Hands up if you like Stephanie 4. :)
Labels:
Celtic Fantasy,
Classic Fantasy,
DAZ Studio,
Lizardians
Wednesday, November 24, 2010
Obligatory Naked Elves Render
In my adventure I'm writing, the Gray Wolf Tribe has contact with mountain wild elves that has totally gone native. In other words, they are a clan of naked elves. Why they did it? No one hopes to fully understand the minds of the elves.
Actually, in truth, the body is good and wonderful and our compulsiveness to cover up the body even though the Son of Man had atoned for us and gotten rid of the effects of the Fall is completely in comprehensive. The Father meant for his Children to be nudists.
Saturday, October 9, 2010
What does a Rolemaster Session look like?
Today, I thought I'd test my players on how well they work together. Here are the results:
(32340) DM: :fade in
(32340) DM: INT. RAMIEN'S MANOR, SITTING ROOM -- DAY
(32340) DM: INT. RAYNE'S MANOR, SITTING ROOM -- DAY
(32340) DM: (( Thanks for Ramien to point out my mistake)
(32340) DM: You are in the sitting room of Rayne's manor house. Kale is upstairs, recooperating.
(32340) DM: The room is mostly blue and red, with some expensive purple. The carpet rug looks like it was imported from Tethyr.
** (32354) Kyrgan looks around and wonders how anyone can go without fur and dirt floors. **
** (32352) Maria is a little calmer but sullen. She normally is perky and fun but she was not in the mood. Her mind seems to be elsewhere at the moment. **
** (32331) Ramian kicks his legs up onto a table, leaning back in the chair he's sitting in, looking around at the expensive purple colors. **
(32354) Kyrgan: "Minka safe? Likes claw wood."
** (32340) Rayne's servant girl comes in with some food. "Master Rayne is out at the moment, but he told me to make sure you were fed," she explained. **
(32340) DM: She sets down a tray of beef, apples, bread, and cheese.
(32354) Kyrgan: "Food good. Rabbit?"
(32340) DM: The servant girl looks at Kyrgan with a blank face.
** (32354) Kyrgan looks for the rabbit .... but doesn't see any. Just food for king ones. **
** (32331) Ramian reaches over and snatches an apple. "I think he's asking if you've got any rabbit meat around." **
** (32354) Kyrgan nods **
(32340) Servant Girl: Oh, rabbit meat! That would be up to the gameskeeper.
** (32352) Maria 's mood has not affected her hunger. She begins eating some of the food in somewhat medium portions though she is willing to share with the others without being asked. **
(32354) Kyrgan: "Rabbit good. Try funny red things."
(32352) Maria: "Thank you for taking Uncle Kale into your home Ramien. I do not know how I am going to pay you back though.
(32352) Maria: "
** (32352) Maria looks gratefully at Ramien. **
(32331) Ramian: ((Rayne's home.))
** (32354) Kyrgan reaches out and gets an apple and sniffs it. **
(32352) Maria: ((Okay strike the last comment.))
(32340) DM: The servant girl courtseys and says, "I better go check to see if the gameskeeper has any rabbits.
(32340) DM: She leaves the room for several minutes.
** (32331) Ramian takes a bite of his apple, looking over at the door. **
** (32354) Kyrgan looks at Ramian to see how to eat an apple. **
** (32352) Maria asks, "Did any of you see who might have attacked Uncle Kale?" **
** (32331) Ramian eats his apple like most other people, starting in one spot and working his way around the core. **
** (32354) Kyrgan sees that it appears you bite into it and takes a huge bite nearly consuming the entire apple ...... **
** (32331) Ramian swallows the bit of apple. "I did see a suspicious looking person dart into an alleyway. Wore a wooden mask." **
(32340) DM: There is a knock at the front door.
(32352) Maria: "What kind of mask?"
** (32331) Ramian shrugs and swings his legs off the table, standing to move to the front door. "I didn't get too good of a look." **
** (32354) Kyrgan is still chewing and sweet apple bits drip down his chin. **
** (32331) Ramian opens the front door. **
** (32352) Maria keeps eating while thinking to herself. **
** (32354) Kyrgan looks at the door after the knock. **
(32340) DM: Standing at the front door is a lovely thing in a cape, holding a dead rabbit.
(32340) DM: I'm Maeg, the gameskeeper. Someone wanted a rabbit?
(32352) Maria: "Was the suspicious looking person wearing red?"
** (32331) Ramian blinks and looks at the rabbit. "The orc over at the table, ma'am." He says, gesturing to Kyrgan. **
(32354) Kyrgan: "Wrathhhh bits ... Yesh me like."
** (32340) Maeg walks in, and sets the rabbit down. **
(32340) Maeg: You'll have to cook it, orc man.
(32354) Kyrgan: "Much thank"
** (32354) Kyrgan hands the rabbit to Minka. **
** (32331) Ramian closes the door and walks back to his seat, kicking his legs back up. "Not red. Black robes. But the mask was leather, now that I think about it. Black and red. **
(32354) Kyrgan: "My time hunt."
** (32352) Maria takes a moment to think. **
(32340) Maeg: You watch out, though. There's been something killing our livesta;k.
(32340) Maeg: livestalk.
** (32331) Ramian stands up again. "Forgot something... Everyone here like dogs?" **
** (32354) Kyrgan frowns. **
** (32331) Ramian raises an eyebrow. "Dogs that won't attack cats?" **
** (32352) Maria shrugs. **
(32354) Kyrgan: "Minka not like puppy. I like, but Minka get mad .... try tell not hurt."
** (32331) Ramian chuckles to himself. "This should be interesting..." **
** (32354) Kyrgan starts growling at Minka **
(32354) Kyrgan: Then shakes his finger at Minka ....
(32340) Maeg: Well, I better go hunt the beast. Its my priority.
(32354) Kyrgan: "Kyrgan help?"
** (32331) Ramian walks over to the front door, opens it, and lets out a sharp whistle. He leans up against the door frame and looks outside for a few moments, after which a large, grey wolf bounds out of the bushes and stands in the doorway. **
(32340) Maeg: It's a pretty mean beast. Someone said it's a black panther.
** (32352) Maria continues eating and looks at Maeg with interest but only a mild interest. **
(32354) Kyrgan: "Grahhhhf Kyrgan not fraid."
(32340) Maeg: Very well.
** (32354) Kyrgan keeps his hand on Minka's shoulder and petting her when the wolf arrives. **
(32331) Ramian: "A black panther, huh?"
** (32331) Ramian reaches down and scratches the wolf behind the ears. **
(32340) Maeg: That's what they say, although I've seen some of our cattle being eaten.
(32354) Kyrgan: "Fur soft?"
(32340) Maeg: Bitten and eaten.
(32354) Kyrgan: "Cat not hunt way that."
** (32331) Ramian eyes his wolf for a moment, then looks back up at Maeg. "I'm good at that sort of thing. I can help you find it, if you'd like." **
(32340) Maeg: All the help I can get, the better.
** (32331) Ramian escorts the wolf into the manor and shuts the door, walking back to his seat. He takes a bit of beef off the platter and tosses it to the wolf, who nimbly catches it with a snap of it's jaw. It begins chewing on it beside Ramian's chair. **
(32354) Kyrgan: "Kyrgan help. Not like bad eat animal ones."
** (32331) Ramian rubs the side of his face in thought. "Well, if you wanted to go now, I suppose Eonna and I can eat on the way." **
(32340) Maeg: It's kind of important that I start.
(32354) Kyrgan: "Go now then ....?
(32331) Ramian: "Well, the orc wants to come. How about you?" He nods his head to Maria.
** (32354) Kyrgan starts grabbing food for the road. **
(32354) Kyrgan: "Name Kyrgan"
** (32352) Maria looks at Ramian in surprise, "Me?" **
(32340) Maeg: Maeg, pronounced "meg" as in "nutmeg."
(32354) Kyrgan: "Come too? See outside place."
** (32331) Ramian shrugs. "Unless you'd rather stay here. I think you're smart enough to keep out of trouble." **
(32354) Kyrgan: "Gud Meat Meg."
(32340) Maeg: uh, thank you.
** (32354) Kyrgan tries another toothy smile. **
** (32331) Ramian stands up from his seat again. "Nice to meet you, Maeg. I'm Ramian." He says, looking over at his wolf and jerking his head to the side. The wolf stands with the beef in it's mouth and falls in line. **
(32340) Maeg: Nice to meet you both. As for you . . . * to Maria.*
(32352) Maria: "Well I am Maria.
(32352) Maria: "
(32340) Maeg: Are you with the two men?
** (32354) Kyrgan watches Minka as she tears all the fur off the rabbit and starts eating .... **
** (32352) Maria looks up to where Uncle Kale is and says, "Will he be okay?": **
(32340) Maeg: He will be okay.
(32340) Maeg: The beast doesn't approach the manor.
** (32354) Kyrgan growls something and Minka responds with a growl but takes the rabbit off the rug to eat. **
** (32352) Maria shrugs and says, "Okay if you do not mind bringing a 9 year old along. I guess I can help." **
** (32331) Eonna watches Minka intently. **
(32352) Maria: "And by the way, Although I may not be entirely sure, that suspicious character you saw near the alley, he might be one of Manshoon's Blackcloaks."
(32354) Kyrgan: "You help find ."
(32352) Maria: "Although I might be wrong and even though I know a little about Manshoon and the kind of man he is...."
** (32352) Maria shrugs. **
(32331) Ramian: "Can't say I've heard of them."
(32354) Kyrgan: "Kyrgan not meat."
(32352) Maria: "Have you heard about Manshoon?"
(32331) Ramian: "Not that I recall."
(32340) Maeg: Well, Maria, you can come along if you want to, but it might be very dangerous.
** (32352) Maria shrugs, "The leader of the Zhentarim? Well anyways I have nothing else to do so I guess I can come along. I have a few skills that might help." **
(32354) Kyrgan: "Where go black cat be find some?"
(32340) Maeg: I think into the forest or even into the moors.
** (32340) Maeg gets a torch, and lights it on fire. **
(32331) Ramian: "Where are the cattle it's been eating? Might be able to start from there."
(32340) Maeg: Out in the pasture, this way.
** (32352) Maria cleans herself up and slings her backpack on her back. **
** (32340) Maeg walks out of the manor. **
** (32352) Maria then will follow the others. **
** (32331) Ramian follows Maeg, eating his apple. **
** (32354) Kyrgan thinks to see if he has heard of Zhentarim. **
whispering to Kyrgan, make a lore check at -50.
** (32354) Kyrgan grabs a sack of food and follows. **
** (32340) Maeg closes the door. **
(32340) Maeg: (transition to . . .
(32340) DM: EXT. PASTURE -- DUSK
(32331) Ramian: ((brb))
(32340) DM: You see the dead cattle, lying in the ground. Just one, a bull. It's throat has been bitten out and it looks like it has no muscle.
(32331) Ramian: ((Back))
** (32352) Maria pulls out her dagger and closely examines the wound. She does not touch the dead beast, using her dagger to pick at the wound as she tries to determine what kind of animal did this. **
** (32331) Ramian inspects the corpse to see if it was, indeed, a black panther. **
** (32354) Kyrgan studies the dead animal **
(32340) Maeg: This is how they are found.
** (32331) Ramian frowns and looks around the area for any tracks. **
(32331) Ramian: [1d100+7] => [75,7] = (82)
** (32331) Ramian moves over to some faint tracks he finds, crouching down and looking at them to see where they lead. **
(32352) Maria: "Well I cannot tell if this was a panther or a wolf."
** (32354) Kyrgan has been observing everything about the dead animal and not saying anything yet **
(32354) Kyrgan: Observation [1d100+15] => [76,15] = (91)
(32352) Maria: "Do you know what did this Kyrgan?"
(32354) Kyrgan: "Me think still sum."
(32331) Ramian: [1d100+45] => [79,45] = (124)
(32367) Beau (enter): 19:29
(32340) DM: Ramien finds that the tracks do lead into the woods.
** (32354) Kyrgan glances sharply to left and points .... "Thing there ... dark." **
(32340) DM: Hello, Beau.
** (32331) Ramian looks to the direction Kyrgan is pointing. **
** (32354) Kyrgan gets his bow out and readies it. **
** (32331) Ramian also gets out his bow, standing and readying an arrow. **
(32354) Kyrgan: "There by rock shape dark sum think there ..."
** (32352) Maria moves closer but not as close as Ramian. She has her dagger ready just in case. **
** (32331) Ramian looks toward the direction Kyrgan is pointing, trying to make out the shape he sees. **
(32340) Maeg: That was quick.
** (32354) Kyrgan thinks and reaches in his sack and tosses some of the meat he brought to eat in the direction of the shape. **
(32340) DM: You here some growling.
(32354) Kyrgan: "See .... hear sum there now."
** (32354) Kyrgan moves slightly right trying to get a better view. **
(32331) Ramian: "Guess we managed to interrupt it's hunting time."
** (32331) Ramian moves in the direction opposite of Kyrgan, keeping his bow readied and pointed toward the shape. **
** (32352) Maria backs away, keeping behind Ramian, "Be careful." **
(32340) DM: A coyote comes out of the brush, picks up the beef and looks at you.
(32340) DM: * you thought that would be too easy? *
(32331) Ramian: "That's not a panther..."
** (32354) Kyrgan tries to shoot the coyote who is stealing his dinner. **
(32340) DM: Roll an attack roll, and add your offensive bonus.
** (32352) Maria watches but stands at the ready. **
(32372) Calchexas (enter): 19:41
(32372) Calchexas (exit): 19:41
(32373) Ambrose (enter): 19:42
(32340) DM: Hello, Ambrose.
(32373) Ambrose: hi
(32354) Kyrgan: [1d100+81] => [75,81] = (156)
(32340) DM: You struck him, Critical Strike E.
(32340) DM: Roll another 1d100
(32354) Kyrgan: (( sorry for the delay, but still very green about how stuff works ))
(32354) Kyrgan: [1d100] => [24] = (24)
(32340) DM: You struck the poor coyote in the side of his body, missing any vital organs but causing him to bleed.
** (32340) Maeg looks at Kyrgan with eyes of surprise. **
** (32354) Kyrgan charges the coyote **
(32367) Beau: Disconnecting from server...
(32367) Beau (exit): 19:49
** (32340) The coyote is down on the ground with a yelp, and whimpering. **
(32352) Maria: "Kyrgan stop!"
** (32331) Ramian curses under his breath and lowers his bow, walking over to the Coyote. **
** (32340) Maeg starts smiling at Kyrgan. **
(32354) Kyrgan: "Unkraska syngrethka ..."
** (32352) Maria approaches as well. **
** (32354) Kyrgan brings his blade down on the coyote to take his life and release its spirit. **
(32340) DM: Kyrgan, that will require a moving manuever.
(32340) DM: +30
(32352) Maria: "Kyrgan!"
(32354) Kyrgan: [1d100+30] => [55,30] = (85) ??
(32340) DM: You kill it.
(32340) DM: There's blood everywhere on your blade.
** (32352) Maria throws her hands up in exasperation, "Was that really necessary?" **
** (32331) Ramian frowns and sighs a bit, but walks back to the tracks he found earlier, crouching back down and trying to see what made them. **
(32331) Ramian: [1d100+45] => [33,45] = (78)
** (32354) Kyrgan lifts his blade toward the sky "Ingrakaske" then lowers it and kneels beside the dead coyote looking sad. **
** (32352) Maria 's face softens a little and says, "Well I hope that was the real killer." **
(32354) Kyrgan: "Much sorry proud hunter .... spirit strong you."
** (32354) Kyrgan looks at Maria ... "Not be this one hunt ." **
(32387) Robert (enter): 19:56
** (32354) Kyrgan retrieves his meal **
(32340) DM: Welcome Robert.
(32387) Rob: hi there
** (32354) Kyrgan goes back to looking around the area **
(32331) Ramian: "No, I don't think the coyote was responsible. These are large tracks, feline. They lead into the woods."
(32331) Ramian: "I'd say leopard."
** (32340) Maeg is looking at Kyrgan with bright, googoo eyes. **
(32340) Maeg: Huh, did you say something, Ramien?
(32352) Maria: "Then we killed that coyote for nothing."
** (32331) Ramian peers up at Maeg and just shakes his head. "Tracks. Leopard. Woods." **
** (32354) Kyrgan turns to look at Ramian .... "Cat big?" **
(32340) Maeg: Oh, right. . .
(32331) Ramian: "Around two hundred pounds."
(32354) Kyrgan: "Go find yes.?"
** (32331) Ramian looks down at the tracks and follows the trail. **
** (32354) Kyrgan seems clueless about Maeg's looks **
** (32352) Maria follows Ramian. **
** (32354) Kyrgan goes back and gets his bow first and then follows after Ramian **
(32340) Maeg: Maeg bounds after Kyrgan.
(32340) DM: (transition too . . .
(32340) DM: EXT. WOODS, DEEP -- EVENING, DARK
** (32352) Maria picls up a large branch. she then touches the top of it and suddenly it catches fire. **
(32352) Maria: "I think we are dealing with a jaguar, a large one.
(32352) Maria: "
(32340) DM: The woods are thick, and full of trees. The night is turning to a deep blue, and the evening star is out.
** (32354) Kyrgan squints as the light appears but nods approval. **
(32331) Ramian: "I'd sa a leopard. But we'll see."
(32331) Ramian: Say*
(32340) DM: Maeg is still looking at Kyrgan.
(32354) Kyrgan: "Kyrgan not see cat big like "
(32340) Maeg: Oh, what aim!
** (32340) Maeg says that sexily. **
** (32354) Kyrgan looks at Maeg .... What think?" **
** (32354) Kyrgan shrugs .... "Always take aim first hunt." **
(32340) Maeg: Are you married?
(32354) Kyrgan: "Marred? Kyrgan not have scar much yet."
** (32331) Ramian continues following the tracks, trying to listen intently for any sounds, and for some reason finding it difficult. **
** (32340) Maeg blinks in frustration and cluelessness. **
(32354) Kyrgan: "Much help Ramian cat find yes?"
(32387) Rob (exit): 20:10
** (32340) Maeg continues to swoon. * what muscles!* she murmurs. **
** (32352) Maria rolls her eyes at Maeg's crush. **
** (32354) Kyrgan scratches his head **
(32354) Kyrgan: "Look funny .... like other female Kyrgan talk."
(32340) Maeg: Then you hear a growl.
(32340) DM: Then you hear a growl. ggggrrrrrrdddll.
** (32354) Kyrgan turns toward the growl **
** (32352) Maria stops and tries to ascertain the direction the growl came from. **
** (32331) Ramian stops and readies his bow, notching an arrow and turning toward the sound. **
** (32340) Maeg quickly gains her composure. **
(32340) Maeg: Sounds as if its close.
(32354) Kyrgan: "Yessss."
** (32354) Kyrgan gets his bow ready **
** (32331) Ramian looks around, trying to listen for movement. **
(32340) DM: Then some brushing in the trees, as if something is passing in the brush.
** (32352) Maria backs away from the brushing. **
** (32354) Kyrgan tries to ask Maria if she can toss light there. **
(32354) Kyrgan: "light throw?"
(32331) Ramian: [1d100+7] => [4,7] = (11)
(32331) Ramian: ((*Kicks the dice across the room*))
(32340) DM: (( Settle down, Ramien. ))
** (32331) Ramian readies his bow and aims it toward the brush. **
(32331) Ramian: ((Hmm? Oh, I was kidding. :P))
(32340) DM: you hear the growling again!
** (32352) Maria points to the brush and then stops herself. She says, "Not without causing a forest fire." **
(32340) DM: ROLL INITIATIVE!
(32331) Ramian: [1d100+5] => [13,5] = (18)
(32354) Kyrgan: "Ok ..."
(32352) Maria: [1d100-3] => [76,-3] = (73)
(32354) Kyrgan: (( no idea where my init is ))
(32331) Ramian: ((1d100 + quickness modifier.))
(32340) DM: (( 1d100 + quickness bonus ))
(32354) Kyrgan: [1d100+3] => [63,3] = (66)
(32340) DM: Rolls -- 1d100+10
(32340) DM: [1d100+10] => [58,10] = (68)
(32340) DM: Okay, Maria, Thing, Kyrgan, Bladecutter, Maeg
(32340) DM: Maria, you are first.
** (32352) Maria concentrates hard and points in the direction of the growling. Suddenly an opaque wall of fire appears in front of the bushes where the growling came from. The little girl is sweating a little. **
(32340) DM: You hear a major growl and the thing runs down to the other end of the wall to the front of Ramien.
** (32354) Kyrgan winces as the light gets brighter but at least now he can see the thing better. **
(32340) DM: The thing appears and it's . . . .
(32340) DM: A Dire Lion -- Panthera Leo Atrox.
(32352) Maria: ((No one is curious as to how a 9 year old is able to create fire like this?))
(32354) Kyrgan: (( I am ... but now is not the time to ask ))
(32331) Ramian: ((More concerned with the dire lion at the moment. Those things are supposedly quite nasty.))
(32354) Kyrgan: BRB
(32340) DM: (( Right when it's Kyrgan's turn . . . ))
(32340) DM: 1. . .
(32340) DM: 2 . . .
(32340) DM: 3 . . . .
(32340) DM: 4 . . .
(32340) DM: 5 . . .
(32340) DM: 6 . . .
(32340) DM: 7 . . .
(32340) DM: 8 . . .
(32340) DM: 9 . . .
(32340) DM: 10 . . .
(32340) DM: Ramien, it's your turn.
(32340) DM: the leo atrox looks like it's about to leap at you.
(32340) DM: http://math.ucr.edu/home/baez/diary/panthera_leo_atrox.jpg
** (32331) Ramian pulls back on his bowstring, firing off an arrow at the lion. **
(32331) Ramian: [1d100+65] => [21,65] = (86)
(32340) DM: You miss.
(32340) DM: Maeg moves in front of Maria, holding her sword out. "Ramien, watch out!"
(32354) Kyrgan: (( back ))
(32340) DM: Maria, it's your turn.
(32340) DM: Kyrgan, you were too stunned by the fire to do anything.
** (32331) Ramian drops his bow and draws his longsword from it's leather scabbard at his belt. **
** (32352) Maria points her palm at the beast and suddenly a bolt of fire shoots out towards the creature. **
** (32354) Kyrgan is aiming for a head shot if he gets a chance **
(32354) Kyrgan: "How you do? Shaman be?"
(32352) Maria: [1d100+20] => [66,20] = (86)
(32340) DM: Total of 66 . . . and Maria hits the lion with a flash of firey light!
(32340) DM: Maria scores a CRITICAL STRIKE "C"
(32352) Maria: [1d100] => [62] = (62)
(32340) DM: The lion, knowing its in trouble, turns and hits blasted in the side. It gets knocked down and yeowls! It loses it's turn this round. Which means, Kyrgan, you can do something.
(32340) DM: Whats gross is the smell of burning animal flesh.
** (32354) Kyrgan tries to end this fast with a well placed head shot. **
(32340) DM: Kyrgan, the lion's 15 feet away from you.
** (32354) Kyrgan switches to his sword and rushes forward in his attempt to end this quickly. **
(32340) DM: Ramien, you can do something as he rushes forward.
(32340) DM: Everything is as it is in slow motion . . .
** (32331) Ramian picks up his bow and notches an arrow, firing it off at the lion. **
(32340) DM: make that strike.
(32331) Ramian: [1d100+65] => [78,65] = (143)
(32340) DM: Ramien scores a Critical strike! "E"!
(32331) Ramian: [1d100] => [18] = (18)
** (32354) Kyrgan swings his sword hard **
(32340) DM: You rattle the lion's teeth as you puncture it'sjaw.
(32354) Kyrgan: [1d100+61] => [47,61] = (108)
(32340) DM: And Kyrgan scores a critical strike! "B"
(32340) DM: Roll another 1d100
(32354) Kyrgan: [1d100] => [35] = (35)
(32340) DM: Both ramien and Kyrgan dispatch the dire lion, killing it.
(32340) DM: The beast has been killed, although that's just one dire lion. Who knows if there are others?
** (32352) Maria looks a little tired and sweaty. She is not too bad. But she seems fine. More or less like she did a little jog for a while that she was not used to. **
(32354) Kyrgan: "Ongaraske!"
** (32331) Ramian picks up his sword and sheathes it, walking over to the dire lion to retrieve arrows. **
(32352) Maria: She waves her hand and the wall of fire disappears.
(32340) DM: And there this something else . . . the wall of fire, before it disappeared, set the needles of the trees on fire.
** (32354) Kyrgan wipes the blood from his blade on the lion **
(32354) Kyrgan: "Water .... trees light."
(32352) Maria: ((Still no one is curious as to how a 9 year old is able to create fire as easily as she can?))
(32354) Kyrgan: "Shaman water bring?"
(32331) Ramian: ((He's curious, but he'll ask later.))
** (32331) Ramian moves to the base of the tree, taking off his cloak and slapping at the flames with it to try and put them out. **
(32340) DM: The fire is quickly spreading.
** (32354) Kyrgan tries to help put out the fire **
(32354) Kyrgan: "Fire out liddle one?"
(32340) DM: Ramien, you can put out the fire with a moving manuever. Currently it's light. +10.
(32331) Ramian: [1d100+10] => [87,10] = (97)
(32340) DM: Ramien manages to put out the wild fire in time before it grew totally out of control.
(32352) Maria: "Sorry guys. I was trying to protect us from the beast."
** (32331) Ramian puts his damaged cloak into his pack, moving back toward the rest of the group. "I'm curious, how are you able to control magic so young?" **
(32354) Kyrgan: "How you hot much?"
(32340) Maeg: Well, it looks like the beast has been defeated.
(32354) Kyrgan: "One beast. Hope more not."
(32331) Ramian: "It's possible there are more."
(32352) Maria: "I am a magician. And I love books and knowledge. I just learned to control it better than even some adults older than me."
(32340) Maeg: Well . . . I'm impressed.
(32354) Kyrgan: "You hot throw gud. Not think you do."
(32340) DM: You all notice at the scorch mark that the wall of fire left.
** (32331) Ramian nods to Maria. "Must be why you're not really like other little girls I've seen around that village." **
(32340) Maeg: We should be heading back to the manor home. It looks like the crisis is abated.
** (32352) Maria looks down sadly and just shrugs, "I do have limitations though. And I used up a lot of my spellpower." **
** (32352) Maria nods and follows the others whereever they choose to go. **
** (32331) Ramian offers Maria a smile. "You'll get better. Takes practice." **
** (32331) Ramian heads off back to the manor house. **
(32373) Ambrose: Disconnecting from server...
(32373) Ambrose (exit): 21:09
** (32354) Kyrgan just asks .... "Power spell? Fine back go now see how man do." **
** (32352) Maria smiles back. **
(32340) Maeg: [transition to . . .
(32340) Maeg: INT. RAYNE'S MANOR HOME, WELL LIT.
(32354) Kyrgan: "Need drink .... food too. Think all yes?"
(32340) Maeg: You are all exhausted .
(32340) Maeg: And your clothes and hair smell of smoke.
** (32352) Maria goes up to Kale's room and checks up on him. **
(32331) Ramian: "Water would be wonderful, actually."
** (32331) Ramian walks back to his seat and leans his bow up against the wall, picking up another apple. **
** (32354) Kyrgan thinks the smell is fairly normal .... but doesn't like the smoke smell as much. **
(32340) Maeg: I'll see to it that you all get baths. Private or communal?
(32354) Kyrgan: "How smoke out?"
** (32352) Maria returns to the others and plops down on one of the chairs tired. **
(32354) Kyrgan: "Bath!"
(32331) Ramian: "I don't see why Kyrgan and I can't take a communal, but Maria will need a private one, more than likely."
(32354) Kyrgan: "Smoke out bath?"
(32340) Maeg: Okay. The bathroom is down the hall.
(32331) Ramian: "Yes Kyrgan, the smoke will go away with a bath."
(32340) Maeg: Yes, of course, Kyrgan.
(32352) Maria: "I would like a private one thank you."
** (32354) Kyrgan thinks a moment and then nods. **
** (32331) Ramian sets the apple back down without biting into it, walking off towards the bath. **
(32354) Kyrgan: "Kyrgan bath now .... " ~ takes shiort off as he heads down the hall.
(32340) Maeg: : fade out
(32340) Elton: Great place to put an end to this one.
That is the game today. Everyone had fun, although Kyrgan feels like he was slowing the game down. However, three hours isn't bad for an episode on T.V. translated to an RP session. Even if I used 4e. I posted a summary on Candlekeep it you want to see how it turned out without reading all this text.
To those who have players who won't play RM, and Greywulf; show your players this session log. They may get excited to play Rolemaster.
(32340) DM: :fade in
(32340) DM: INT. RAMIEN'S MANOR, SITTING ROOM -- DAY
(32340) DM: INT. RAYNE'S MANOR, SITTING ROOM -- DAY
(32340) DM: (( Thanks for Ramien to point out my mistake)
(32340) DM: You are in the sitting room of Rayne's manor house. Kale is upstairs, recooperating.
(32340) DM: The room is mostly blue and red, with some expensive purple. The carpet rug looks like it was imported from Tethyr.
** (32354) Kyrgan looks around and wonders how anyone can go without fur and dirt floors. **
** (32352) Maria is a little calmer but sullen. She normally is perky and fun but she was not in the mood. Her mind seems to be elsewhere at the moment. **
** (32331) Ramian kicks his legs up onto a table, leaning back in the chair he's sitting in, looking around at the expensive purple colors. **
(32354) Kyrgan: "Minka safe? Likes claw wood."
** (32340) Rayne's servant girl comes in with some food. "Master Rayne is out at the moment, but he told me to make sure you were fed," she explained. **
(32340) DM: She sets down a tray of beef, apples, bread, and cheese.
(32354) Kyrgan: "Food good. Rabbit?"
(32340) DM: The servant girl looks at Kyrgan with a blank face.
** (32354) Kyrgan looks for the rabbit .... but doesn't see any. Just food for king ones. **
** (32331) Ramian reaches over and snatches an apple. "I think he's asking if you've got any rabbit meat around." **
** (32354) Kyrgan nods **
(32340) Servant Girl: Oh, rabbit meat! That would be up to the gameskeeper.
** (32352) Maria 's mood has not affected her hunger. She begins eating some of the food in somewhat medium portions though she is willing to share with the others without being asked. **
(32354) Kyrgan: "Rabbit good. Try funny red things."
(32352) Maria: "Thank you for taking Uncle Kale into your home Ramien. I do not know how I am going to pay you back though.
(32352) Maria: "
** (32352) Maria looks gratefully at Ramien. **
(32331) Ramian: ((Rayne's home.))
** (32354) Kyrgan reaches out and gets an apple and sniffs it. **
(32352) Maria: ((Okay strike the last comment.))
(32340) DM: The servant girl courtseys and says, "I better go check to see if the gameskeeper has any rabbits.
(32340) DM: She leaves the room for several minutes.
** (32331) Ramian takes a bite of his apple, looking over at the door. **
** (32354) Kyrgan looks at Ramian to see how to eat an apple. **
** (32352) Maria asks, "Did any of you see who might have attacked Uncle Kale?" **
** (32331) Ramian eats his apple like most other people, starting in one spot and working his way around the core. **
** (32354) Kyrgan sees that it appears you bite into it and takes a huge bite nearly consuming the entire apple ...... **
** (32331) Ramian swallows the bit of apple. "I did see a suspicious looking person dart into an alleyway. Wore a wooden mask." **
(32340) DM: There is a knock at the front door.
(32352) Maria: "What kind of mask?"
** (32331) Ramian shrugs and swings his legs off the table, standing to move to the front door. "I didn't get too good of a look." **
** (32354) Kyrgan is still chewing and sweet apple bits drip down his chin. **
** (32331) Ramian opens the front door. **
** (32352) Maria keeps eating while thinking to herself. **
** (32354) Kyrgan looks at the door after the knock. **
(32340) DM: Standing at the front door is a lovely thing in a cape, holding a dead rabbit.
(32340) DM: I'm Maeg, the gameskeeper. Someone wanted a rabbit?
(32352) Maria: "Was the suspicious looking person wearing red?"
** (32331) Ramian blinks and looks at the rabbit. "The orc over at the table, ma'am." He says, gesturing to Kyrgan. **
(32354) Kyrgan: "Wrathhhh bits ... Yesh me like."
** (32340) Maeg walks in, and sets the rabbit down. **
(32340) Maeg: You'll have to cook it, orc man.
(32354) Kyrgan: "Much thank"
** (32354) Kyrgan hands the rabbit to Minka. **
** (32331) Ramian closes the door and walks back to his seat, kicking his legs back up. "Not red. Black robes. But the mask was leather, now that I think about it. Black and red. **
(32354) Kyrgan: "My time hunt."
** (32352) Maria takes a moment to think. **
(32340) Maeg: You watch out, though. There's been something killing our livesta;k.
(32340) Maeg: livestalk.
** (32331) Ramian stands up again. "Forgot something... Everyone here like dogs?" **
** (32354) Kyrgan frowns. **
** (32331) Ramian raises an eyebrow. "Dogs that won't attack cats?" **
** (32352) Maria shrugs. **
(32354) Kyrgan: "Minka not like puppy. I like, but Minka get mad .... try tell not hurt."
** (32331) Ramian chuckles to himself. "This should be interesting..." **
** (32354) Kyrgan starts growling at Minka **
(32354) Kyrgan: Then shakes his finger at Minka ....
(32340) Maeg: Well, I better go hunt the beast. Its my priority.
(32354) Kyrgan: "Kyrgan help?"
** (32331) Ramian walks over to the front door, opens it, and lets out a sharp whistle. He leans up against the door frame and looks outside for a few moments, after which a large, grey wolf bounds out of the bushes and stands in the doorway. **
(32340) Maeg: It's a pretty mean beast. Someone said it's a black panther.
** (32352) Maria continues eating and looks at Maeg with interest but only a mild interest. **
(32354) Kyrgan: "Grahhhhf Kyrgan not fraid."
(32340) Maeg: Very well.
** (32354) Kyrgan keeps his hand on Minka's shoulder and petting her when the wolf arrives. **
(32331) Ramian: "A black panther, huh?"
** (32331) Ramian reaches down and scratches the wolf behind the ears. **
(32340) Maeg: That's what they say, although I've seen some of our cattle being eaten.
(32354) Kyrgan: "Fur soft?"
(32340) Maeg: Bitten and eaten.
(32354) Kyrgan: "Cat not hunt way that."
** (32331) Ramian eyes his wolf for a moment, then looks back up at Maeg. "I'm good at that sort of thing. I can help you find it, if you'd like." **
(32340) Maeg: All the help I can get, the better.
** (32331) Ramian escorts the wolf into the manor and shuts the door, walking back to his seat. He takes a bit of beef off the platter and tosses it to the wolf, who nimbly catches it with a snap of it's jaw. It begins chewing on it beside Ramian's chair. **
(32354) Kyrgan: "Kyrgan help. Not like bad eat animal ones."
** (32331) Ramian rubs the side of his face in thought. "Well, if you wanted to go now, I suppose Eonna and I can eat on the way." **
(32340) Maeg: It's kind of important that I start.
(32354) Kyrgan: "Go now then ....?
(32331) Ramian: "Well, the orc wants to come. How about you?" He nods his head to Maria.
** (32354) Kyrgan starts grabbing food for the road. **
(32354) Kyrgan: "Name Kyrgan"
** (32352) Maria looks at Ramian in surprise, "Me?" **
(32340) Maeg: Maeg, pronounced "meg" as in "nutmeg."
(32354) Kyrgan: "Come too? See outside place."
** (32331) Ramian shrugs. "Unless you'd rather stay here. I think you're smart enough to keep out of trouble." **
(32354) Kyrgan: "Gud Meat Meg."
(32340) Maeg: uh, thank you.
** (32354) Kyrgan tries another toothy smile. **
** (32331) Ramian stands up from his seat again. "Nice to meet you, Maeg. I'm Ramian." He says, looking over at his wolf and jerking his head to the side. The wolf stands with the beef in it's mouth and falls in line. **
(32340) Maeg: Nice to meet you both. As for you . . . * to Maria.*
(32352) Maria: "Well I am Maria.
(32352) Maria: "
(32340) Maeg: Are you with the two men?
** (32354) Kyrgan watches Minka as she tears all the fur off the rabbit and starts eating .... **
** (32352) Maria looks up to where Uncle Kale is and says, "Will he be okay?": **
(32340) Maeg: He will be okay.
(32340) Maeg: The beast doesn't approach the manor.
** (32354) Kyrgan growls something and Minka responds with a growl but takes the rabbit off the rug to eat. **
** (32352) Maria shrugs and says, "Okay if you do not mind bringing a 9 year old along. I guess I can help." **
** (32331) Eonna watches Minka intently. **
(32352) Maria: "And by the way, Although I may not be entirely sure, that suspicious character you saw near the alley, he might be one of Manshoon's Blackcloaks."
(32354) Kyrgan: "You help find ."
(32352) Maria: "Although I might be wrong and even though I know a little about Manshoon and the kind of man he is...."
** (32352) Maria shrugs. **
(32331) Ramian: "Can't say I've heard of them."
(32354) Kyrgan: "Kyrgan not meat."
(32352) Maria: "Have you heard about Manshoon?"
(32331) Ramian: "Not that I recall."
(32340) Maeg: Well, Maria, you can come along if you want to, but it might be very dangerous.
** (32352) Maria shrugs, "The leader of the Zhentarim? Well anyways I have nothing else to do so I guess I can come along. I have a few skills that might help." **
(32354) Kyrgan: "Where go black cat be find some?"
(32340) Maeg: I think into the forest or even into the moors.
** (32340) Maeg gets a torch, and lights it on fire. **
(32331) Ramian: "Where are the cattle it's been eating? Might be able to start from there."
(32340) Maeg: Out in the pasture, this way.
** (32352) Maria cleans herself up and slings her backpack on her back. **
** (32340) Maeg walks out of the manor. **
** (32352) Maria then will follow the others. **
** (32331) Ramian follows Maeg, eating his apple. **
** (32354) Kyrgan thinks to see if he has heard of Zhentarim. **
whispering to Kyrgan, make a lore check at -50.
** (32354) Kyrgan grabs a sack of food and follows. **
** (32340) Maeg closes the door. **
(32340) Maeg: (transition to . . .
(32340) DM: EXT. PASTURE -- DUSK
(32331) Ramian: ((brb))
(32340) DM: You see the dead cattle, lying in the ground. Just one, a bull. It's throat has been bitten out and it looks like it has no muscle.
(32331) Ramian: ((Back))
** (32352) Maria pulls out her dagger and closely examines the wound. She does not touch the dead beast, using her dagger to pick at the wound as she tries to determine what kind of animal did this. **
** (32331) Ramian inspects the corpse to see if it was, indeed, a black panther. **
** (32354) Kyrgan studies the dead animal **
(32340) Maeg: This is how they are found.
** (32331) Ramian frowns and looks around the area for any tracks. **
(32331) Ramian: [1d100+7] => [75,7] = (82)
** (32331) Ramian moves over to some faint tracks he finds, crouching down and looking at them to see where they lead. **
(32352) Maria: "Well I cannot tell if this was a panther or a wolf."
** (32354) Kyrgan has been observing everything about the dead animal and not saying anything yet **
(32354) Kyrgan: Observation [1d100+15] => [76,15] = (91)
(32352) Maria: "Do you know what did this Kyrgan?"
(32354) Kyrgan: "Me think still sum."
(32331) Ramian: [1d100+45] => [79,45] = (124)
(32367) Beau (enter): 19:29
(32340) DM: Ramien finds that the tracks do lead into the woods.
** (32354) Kyrgan glances sharply to left and points .... "Thing there ... dark." **
(32340) DM: Hello, Beau.
** (32331) Ramian looks to the direction Kyrgan is pointing. **
** (32354) Kyrgan gets his bow out and readies it. **
** (32331) Ramian also gets out his bow, standing and readying an arrow. **
(32354) Kyrgan: "There by rock shape dark sum think there ..."
** (32352) Maria moves closer but not as close as Ramian. She has her dagger ready just in case. **
** (32331) Ramian looks toward the direction Kyrgan is pointing, trying to make out the shape he sees. **
(32340) Maeg: That was quick.
** (32354) Kyrgan thinks and reaches in his sack and tosses some of the meat he brought to eat in the direction of the shape. **
(32340) DM: You here some growling.
(32354) Kyrgan: "See .... hear sum there now."
** (32354) Kyrgan moves slightly right trying to get a better view. **
(32331) Ramian: "Guess we managed to interrupt it's hunting time."
** (32331) Ramian moves in the direction opposite of Kyrgan, keeping his bow readied and pointed toward the shape. **
** (32352) Maria backs away, keeping behind Ramian, "Be careful." **
(32340) DM: A coyote comes out of the brush, picks up the beef and looks at you.
(32340) DM: * you thought that would be too easy? *
(32331) Ramian: "That's not a panther..."
** (32354) Kyrgan tries to shoot the coyote who is stealing his dinner. **
(32340) DM: Roll an attack roll, and add your offensive bonus.
** (32352) Maria watches but stands at the ready. **
(32372) Calchexas (enter): 19:41
(32372) Calchexas (exit): 19:41
(32373) Ambrose (enter): 19:42
(32340) DM: Hello, Ambrose.
(32373) Ambrose: hi
(32354) Kyrgan: [1d100+81] => [75,81] = (156)
(32340) DM: You struck him, Critical Strike E.
(32340) DM: Roll another 1d100
(32354) Kyrgan: (( sorry for the delay, but still very green about how stuff works ))
(32354) Kyrgan: [1d100] => [24] = (24)
(32340) DM: You struck the poor coyote in the side of his body, missing any vital organs but causing him to bleed.
** (32340) Maeg looks at Kyrgan with eyes of surprise. **
** (32354) Kyrgan charges the coyote **
(32367) Beau: Disconnecting from server...
(32367) Beau (exit): 19:49
** (32340) The coyote is down on the ground with a yelp, and whimpering. **
(32352) Maria: "Kyrgan stop!"
** (32331) Ramian curses under his breath and lowers his bow, walking over to the Coyote. **
** (32340) Maeg starts smiling at Kyrgan. **
(32354) Kyrgan: "Unkraska syngrethka ..."
** (32352) Maria approaches as well. **
** (32354) Kyrgan brings his blade down on the coyote to take his life and release its spirit. **
(32340) DM: Kyrgan, that will require a moving manuever.
(32340) DM: +30
(32352) Maria: "Kyrgan!"
(32354) Kyrgan: [1d100+30] => [55,30] = (85) ??
(32340) DM: You kill it.
(32340) DM: There's blood everywhere on your blade.
** (32352) Maria throws her hands up in exasperation, "Was that really necessary?" **
** (32331) Ramian frowns and sighs a bit, but walks back to the tracks he found earlier, crouching back down and trying to see what made them. **
(32331) Ramian: [1d100+45] => [33,45] = (78)
** (32354) Kyrgan lifts his blade toward the sky "Ingrakaske" then lowers it and kneels beside the dead coyote looking sad. **
** (32352) Maria 's face softens a little and says, "Well I hope that was the real killer." **
(32354) Kyrgan: "Much sorry proud hunter .... spirit strong you."
** (32354) Kyrgan looks at Maria ... "Not be this one hunt ." **
(32387) Robert (enter): 19:56
** (32354) Kyrgan retrieves his meal **
(32340) DM: Welcome Robert.
(32387) Rob: hi there
** (32354) Kyrgan goes back to looking around the area **
(32331) Ramian: "No, I don't think the coyote was responsible. These are large tracks, feline. They lead into the woods."
(32331) Ramian: "I'd say leopard."
** (32340) Maeg is looking at Kyrgan with bright, googoo eyes. **
(32340) Maeg: Huh, did you say something, Ramien?
(32352) Maria: "Then we killed that coyote for nothing."
** (32331) Ramian peers up at Maeg and just shakes his head. "Tracks. Leopard. Woods." **
** (32354) Kyrgan turns to look at Ramian .... "Cat big?" **
(32340) Maeg: Oh, right. . .
(32331) Ramian: "Around two hundred pounds."
(32354) Kyrgan: "Go find yes.?"
** (32331) Ramian looks down at the tracks and follows the trail. **
** (32354) Kyrgan seems clueless about Maeg's looks **
** (32352) Maria follows Ramian. **
** (32354) Kyrgan goes back and gets his bow first and then follows after Ramian **
(32340) Maeg: Maeg bounds after Kyrgan.
(32340) DM: (transition too . . .
(32340) DM: EXT. WOODS, DEEP -- EVENING, DARK
** (32352) Maria picls up a large branch. she then touches the top of it and suddenly it catches fire. **
(32352) Maria: "I think we are dealing with a jaguar, a large one.
(32352) Maria: "
(32340) DM: The woods are thick, and full of trees. The night is turning to a deep blue, and the evening star is out.
** (32354) Kyrgan squints as the light appears but nods approval. **
(32331) Ramian: "I'd sa a leopard. But we'll see."
(32331) Ramian: Say*
(32340) DM: Maeg is still looking at Kyrgan.
(32354) Kyrgan: "Kyrgan not see cat big like "
(32340) Maeg: Oh, what aim!
** (32340) Maeg says that sexily. **
** (32354) Kyrgan looks at Maeg .... What think?" **
** (32354) Kyrgan shrugs .... "Always take aim first hunt." **
(32340) Maeg: Are you married?
(32354) Kyrgan: "Marred? Kyrgan not have scar much yet."
** (32331) Ramian continues following the tracks, trying to listen intently for any sounds, and for some reason finding it difficult. **
** (32340) Maeg blinks in frustration and cluelessness. **
(32354) Kyrgan: "Much help Ramian cat find yes?"
(32387) Rob (exit): 20:10
** (32340) Maeg continues to swoon. * what muscles!* she murmurs. **
** (32352) Maria rolls her eyes at Maeg's crush. **
** (32354) Kyrgan scratches his head **
(32354) Kyrgan: "Look funny .... like other female Kyrgan talk."
(32340) Maeg: Then you hear a growl.
(32340) DM: Then you hear a growl. ggggrrrrrrdddll.
** (32354) Kyrgan turns toward the growl **
** (32352) Maria stops and tries to ascertain the direction the growl came from. **
** (32331) Ramian stops and readies his bow, notching an arrow and turning toward the sound. **
** (32340) Maeg quickly gains her composure. **
(32340) Maeg: Sounds as if its close.
(32354) Kyrgan: "Yessss."
** (32354) Kyrgan gets his bow ready **
** (32331) Ramian looks around, trying to listen for movement. **
(32340) DM: Then some brushing in the trees, as if something is passing in the brush.
** (32352) Maria backs away from the brushing. **
** (32354) Kyrgan tries to ask Maria if she can toss light there. **
(32354) Kyrgan: "light throw?"
(32331) Ramian: [1d100+7] => [4,7] = (11)
(32331) Ramian: ((*Kicks the dice across the room*))
(32340) DM: (( Settle down, Ramien. ))
** (32331) Ramian readies his bow and aims it toward the brush. **
(32331) Ramian: ((Hmm? Oh, I was kidding. :P))
(32340) DM: you hear the growling again!
** (32352) Maria points to the brush and then stops herself. She says, "Not without causing a forest fire." **
(32340) DM: ROLL INITIATIVE!
(32331) Ramian: [1d100+5] => [13,5] = (18)
(32354) Kyrgan: "Ok ..."
(32352) Maria: [1d100-3] => [76,-3] = (73)
(32354) Kyrgan: (( no idea where my init is ))
(32331) Ramian: ((1d100 + quickness modifier.))
(32340) DM: (( 1d100 + quickness bonus ))
(32354) Kyrgan: [1d100+3] => [63,3] = (66)
(32340) DM: Rolls -- 1d100+10
(32340) DM: [1d100+10] => [58,10] = (68)
(32340) DM: Okay, Maria, Thing, Kyrgan, Bladecutter, Maeg
(32340) DM: Maria, you are first.
** (32352) Maria concentrates hard and points in the direction of the growling. Suddenly an opaque wall of fire appears in front of the bushes where the growling came from. The little girl is sweating a little. **
(32340) DM: You hear a major growl and the thing runs down to the other end of the wall to the front of Ramien.
** (32354) Kyrgan winces as the light gets brighter but at least now he can see the thing better. **
(32340) DM: The thing appears and it's . . . .
(32340) DM: A Dire Lion -- Panthera Leo Atrox.
(32352) Maria: ((No one is curious as to how a 9 year old is able to create fire like this?))
(32354) Kyrgan: (( I am ... but now is not the time to ask ))
(32331) Ramian: ((More concerned with the dire lion at the moment. Those things are supposedly quite nasty.))
(32354) Kyrgan: BRB
(32340) DM: (( Right when it's Kyrgan's turn . . . ))
(32340) DM: 1. . .
(32340) DM: 2 . . .
(32340) DM: 3 . . . .
(32340) DM: 4 . . .
(32340) DM: 5 . . .
(32340) DM: 6 . . .
(32340) DM: 7 . . .
(32340) DM: 8 . . .
(32340) DM: 9 . . .
(32340) DM: 10 . . .
(32340) DM: Ramien, it's your turn.
(32340) DM: the leo atrox looks like it's about to leap at you.
(32340) DM: http://math.ucr.edu/home/baez/diary/panthera_leo_atrox.jpg
** (32331) Ramian pulls back on his bowstring, firing off an arrow at the lion. **
(32331) Ramian: [1d100+65] => [21,65] = (86)
(32340) DM: You miss.
(32340) DM: Maeg moves in front of Maria, holding her sword out. "Ramien, watch out!"
(32354) Kyrgan: (( back ))
(32340) DM: Maria, it's your turn.
(32340) DM: Kyrgan, you were too stunned by the fire to do anything.
** (32331) Ramian drops his bow and draws his longsword from it's leather scabbard at his belt. **
** (32352) Maria points her palm at the beast and suddenly a bolt of fire shoots out towards the creature. **
** (32354) Kyrgan is aiming for a head shot if he gets a chance **
(32354) Kyrgan: "How you do? Shaman be?"
(32352) Maria: [1d100+20] => [66,20] = (86)
(32340) DM: Total of 66 . . . and Maria hits the lion with a flash of firey light!
(32340) DM: Maria scores a CRITICAL STRIKE "C"
(32352) Maria: [1d100] => [62] = (62)
(32340) DM: The lion, knowing its in trouble, turns and hits blasted in the side. It gets knocked down and yeowls! It loses it's turn this round. Which means, Kyrgan, you can do something.
(32340) DM: Whats gross is the smell of burning animal flesh.
** (32354) Kyrgan tries to end this fast with a well placed head shot. **
(32340) DM: Kyrgan, the lion's 15 feet away from you.
** (32354) Kyrgan switches to his sword and rushes forward in his attempt to end this quickly. **
(32340) DM: Ramien, you can do something as he rushes forward.
(32340) DM: Everything is as it is in slow motion . . .
** (32331) Ramian picks up his bow and notches an arrow, firing it off at the lion. **
(32340) DM: make that strike.
(32331) Ramian: [1d100+65] => [78,65] = (143)
(32340) DM: Ramien scores a Critical strike! "E"!
(32331) Ramian: [1d100] => [18] = (18)
** (32354) Kyrgan swings his sword hard **
(32340) DM: You rattle the lion's teeth as you puncture it'sjaw.
(32354) Kyrgan: [1d100+61] => [47,61] = (108)
(32340) DM: And Kyrgan scores a critical strike! "B"
(32340) DM: Roll another 1d100
(32354) Kyrgan: [1d100] => [35] = (35)
(32340) DM: Both ramien and Kyrgan dispatch the dire lion, killing it.
(32340) DM: The beast has been killed, although that's just one dire lion. Who knows if there are others?
** (32352) Maria looks a little tired and sweaty. She is not too bad. But she seems fine. More or less like she did a little jog for a while that she was not used to. **
(32354) Kyrgan: "Ongaraske!"
** (32331) Ramian picks up his sword and sheathes it, walking over to the dire lion to retrieve arrows. **
(32352) Maria: She waves her hand and the wall of fire disappears.
(32340) DM: And there this something else . . . the wall of fire, before it disappeared, set the needles of the trees on fire.
** (32354) Kyrgan wipes the blood from his blade on the lion **
(32354) Kyrgan: "Water .... trees light."
(32352) Maria: ((Still no one is curious as to how a 9 year old is able to create fire as easily as she can?))
(32354) Kyrgan: "Shaman water bring?"
(32331) Ramian: ((He's curious, but he'll ask later.))
** (32331) Ramian moves to the base of the tree, taking off his cloak and slapping at the flames with it to try and put them out. **
(32340) DM: The fire is quickly spreading.
** (32354) Kyrgan tries to help put out the fire **
(32354) Kyrgan: "Fire out liddle one?"
(32340) DM: Ramien, you can put out the fire with a moving manuever. Currently it's light. +10.
(32331) Ramian: [1d100+10] => [87,10] = (97)
(32340) DM: Ramien manages to put out the wild fire in time before it grew totally out of control.
(32352) Maria: "Sorry guys. I was trying to protect us from the beast."
** (32331) Ramian puts his damaged cloak into his pack, moving back toward the rest of the group. "I'm curious, how are you able to control magic so young?" **
(32354) Kyrgan: "How you hot much?"
(32340) Maeg: Well, it looks like the beast has been defeated.
(32354) Kyrgan: "One beast. Hope more not."
(32331) Ramian: "It's possible there are more."
(32352) Maria: "I am a magician. And I love books and knowledge. I just learned to control it better than even some adults older than me."
(32340) Maeg: Well . . . I'm impressed.
(32354) Kyrgan: "You hot throw gud. Not think you do."
(32340) DM: You all notice at the scorch mark that the wall of fire left.
** (32331) Ramian nods to Maria. "Must be why you're not really like other little girls I've seen around that village." **
(32340) Maeg: We should be heading back to the manor home. It looks like the crisis is abated.
** (32352) Maria looks down sadly and just shrugs, "I do have limitations though. And I used up a lot of my spellpower." **
** (32352) Maria nods and follows the others whereever they choose to go. **
** (32331) Ramian offers Maria a smile. "You'll get better. Takes practice." **
** (32331) Ramian heads off back to the manor house. **
(32373) Ambrose: Disconnecting from server...
(32373) Ambrose (exit): 21:09
** (32354) Kyrgan just asks .... "Power spell? Fine back go now see how man do." **
** (32352) Maria smiles back. **
(32340) Maeg: [transition to . . .
(32340) Maeg: INT. RAYNE'S MANOR HOME, WELL LIT.
(32354) Kyrgan: "Need drink .... food too. Think all yes?"
(32340) Maeg: You are all exhausted .
(32340) Maeg: And your clothes and hair smell of smoke.
** (32352) Maria goes up to Kale's room and checks up on him. **
(32331) Ramian: "Water would be wonderful, actually."
** (32331) Ramian walks back to his seat and leans his bow up against the wall, picking up another apple. **
** (32354) Kyrgan thinks the smell is fairly normal .... but doesn't like the smoke smell as much. **
(32340) Maeg: I'll see to it that you all get baths. Private or communal?
(32354) Kyrgan: "How smoke out?"
** (32352) Maria returns to the others and plops down on one of the chairs tired. **
(32354) Kyrgan: "Bath!"
(32331) Ramian: "I don't see why Kyrgan and I can't take a communal, but Maria will need a private one, more than likely."
(32354) Kyrgan: "Smoke out bath?"
(32340) Maeg: Okay. The bathroom is down the hall.
(32331) Ramian: "Yes Kyrgan, the smoke will go away with a bath."
(32340) Maeg: Yes, of course, Kyrgan.
(32352) Maria: "I would like a private one thank you."
** (32354) Kyrgan thinks a moment and then nods. **
** (32331) Ramian sets the apple back down without biting into it, walking off towards the bath. **
(32354) Kyrgan: "Kyrgan bath now .... " ~ takes shiort off as he heads down the hall.
(32340) Maeg: : fade out
(32340) Elton: Great place to put an end to this one.
That is the game today. Everyone had fun, although Kyrgan feels like he was slowing the game down. However, three hours isn't bad for an episode on T.V. translated to an RP session. Even if I used 4e. I posted a summary on Candlekeep it you want to see how it turned out without reading all this text.
To those who have players who won't play RM, and Greywulf; show your players this session log. They may get excited to play Rolemaster.
Saturday, September 18, 2010
The Barbarian at Sunset
Barbarian at Sunset by ~Atlantean6 on deviantART
This is a barbarian woman I rendered on my computer. Ambience provided by Uberenvironment 2, Sunlight and radiosity light are distant lights and one spotlight.
Tuesday, August 24, 2010
World Building (AD&D Second Edition)
What was simple is that building a world starts with the solar system in this case. I figured four worlds in the cozy life zone, each opposite of each other. The approach or hook I'm using is that the surface of the main campaign world: Aerthas; is where the action is taking place.
The Solar System
The Solar System is heliocentric, and flies about a central, G2 type star that is much like our own Sun. This makes the Solar System Heliocentric. There are four planets that support life and are on the opposite sides of their respective orbits. So lets get the planets done and overwith.
Number of Planets in the Solar System: 9 (1d12, result 7, 7+2)
Mercury Orbit = (Earth World), a rocky mass that can only be called Hellania. Moon sized.
Venus Orbit = Asteroid Field (the remains of a planet that blew up anciently).
Earth Orbit = Aerthas, twinned with Arborea. Both are Terrestial worlds. Aerthas and Arborea have a circumference of 25,000 Imperial Miles around the Equators. They are also hollow.
Mars Orbit = Oceania twinned with Archeron. Also Terrestial Worlds. Oceania is a world covered with oceans, and Archeron is a world that is suffering from Defiling and Preserving.
Asteroid Belt orbit = Causiana -> a Magma World for the most part.
Jupiter orbit = Thea. A huge Jovian planet.
Saturn Orbit = Chronia. Chronia is a yellow-brown Dwarf star. It used to occupy the space above the North Polar region of Aerthas. Chronia is currently ringed like Saturn (okay, it's a Saturn rip-off.)
Uranus Orbit = Thalastos. Another Air world.
Neptune Orbit = Halandia. The final air world.
Pluto Orbit = (note that Pluto is down graded to a Kupier Object. Bleh!). Kieastos, an ice world.
Aerthas. Aerthas is the home of Humans and Dragons. When the Creators gathered together to create the Solar System. The Elven Gods and the Halfling Gods created Arborea, the Orc Gods and the Saurial Gods created Archeron, the Dwarf and Gnomish Gods created Oceania, and the Ilithid God and the Scalykind Gods created the planet that blew up.
As a result, the Illithids spread across the Universe bent on conquering other worlds, along with the Scalykind. Hellania and Causiana have no life to speak off. Hellania is too close to the sun to support life, and Causiana is a world of magma and slag.
Aerthas' Surface was divided up among the other Gods for future colonization. The Elves got green forests, the Dwarves got the riches of the mountains, the Gnomish gods got the sunlit, Rocky hills, and the Halflings the rolling meadows. The Creator God of the humans got the lot that allowed humans to dwell where they pleased. The Orc God was left the Badlands.
Humans came from inside Aerthas, the First Man and his Mates had to travel up through a cavern system to the surface. The Elves (Eladrin, Grey Elves, High Elves, and Sylvan (Wood) Elves) and Halflings had migrated to Aerthas on Spelljammer Ships from Arborea. The Orcs and Saurials, with their world's surface being ravaged by Defilers, were forced to flee Archeron in Spelljamming Ships -- bringing with them Warlock and Shaman magic.
The Dwarves and the Gnomes also came in Spelljaming Ships from the world of Oceania. Thus the races colonized the surface of Aerthas and on Aerthas is where the campaign's action is.
The Solar System
The Solar System is heliocentric, and flies about a central, G2 type star that is much like our own Sun. This makes the Solar System Heliocentric. There are four planets that support life and are on the opposite sides of their respective orbits. So lets get the planets done and overwith.
Number of Planets in the Solar System: 9 (1d12, result 7, 7+2)
Mercury Orbit = (Earth World), a rocky mass that can only be called Hellania. Moon sized.
Venus Orbit = Asteroid Field (the remains of a planet that blew up anciently).
Earth Orbit = Aerthas, twinned with Arborea. Both are Terrestial worlds. Aerthas and Arborea have a circumference of 25,000 Imperial Miles around the Equators. They are also hollow.
Mars Orbit = Oceania twinned with Archeron. Also Terrestial Worlds. Oceania is a world covered with oceans, and Archeron is a world that is suffering from Defiling and Preserving.
Asteroid Belt orbit = Causiana -> a Magma World for the most part.
Jupiter orbit = Thea. A huge Jovian planet.
Saturn Orbit = Chronia. Chronia is a yellow-brown Dwarf star. It used to occupy the space above the North Polar region of Aerthas. Chronia is currently ringed like Saturn (okay, it's a Saturn rip-off.)
Uranus Orbit = Thalastos. Another Air world.
Neptune Orbit = Halandia. The final air world.
Pluto Orbit = (note that Pluto is down graded to a Kupier Object. Bleh!). Kieastos, an ice world.
Aerthas. Aerthas is the home of Humans and Dragons. When the Creators gathered together to create the Solar System. The Elven Gods and the Halfling Gods created Arborea, the Orc Gods and the Saurial Gods created Archeron, the Dwarf and Gnomish Gods created Oceania, and the Ilithid God and the Scalykind Gods created the planet that blew up.
As a result, the Illithids spread across the Universe bent on conquering other worlds, along with the Scalykind. Hellania and Causiana have no life to speak off. Hellania is too close to the sun to support life, and Causiana is a world of magma and slag.
Aerthas' Surface was divided up among the other Gods for future colonization. The Elves got green forests, the Dwarves got the riches of the mountains, the Gnomish gods got the sunlit, Rocky hills, and the Halflings the rolling meadows. The Creator God of the humans got the lot that allowed humans to dwell where they pleased. The Orc God was left the Badlands.
Humans came from inside Aerthas, the First Man and his Mates had to travel up through a cavern system to the surface. The Elves (Eladrin, Grey Elves, High Elves, and Sylvan (Wood) Elves) and Halflings had migrated to Aerthas on Spelljammer Ships from Arborea. The Orcs and Saurials, with their world's surface being ravaged by Defilers, were forced to flee Archeron in Spelljamming Ships -- bringing with them Warlock and Shaman magic.
The Dwarves and the Gnomes also came in Spelljaming Ships from the world of Oceania. Thus the races colonized the surface of Aerthas and on Aerthas is where the campaign's action is.
Wednesday, August 18, 2010
Steal this Location!!
Appleby-in-Westmorland
Introduction: Every gamemaster needs a location or two to start an adventure rolling. Especially a location with a set of adventure sites that will inspire the PCs and the GM to make their own adventures and write their own stories. The stats are written for Rolemaster but can be quickly adapted to any Roleplaying Game.
The county of Appleby-in-Westmorland is based on the city of Appleby-in-Westmorland; strangely enough; in England. The county is set in West Cumbria but it can be used as a locale in just about any game setting. Castle Appleby is the home of the Count of Appleby: Lord Janus de Vipont. Over the years, the castle was upgraded from a Motte and Bailey castle by the family of Vipont to a Gothic structure. Castle Appleby protects the town of Westmorland. The town itself is a bustling medieval small city, with buildings that hang over the streets. Many of the homes are jettied, and there are a few townhouses for sale.
Adventurers hardly pass through the town, making the ancient sites worth investigating. The ancient sites include:
* A chalk etching of a horse in the countryside.
* At least three ancient forts.
* A cave called Kinsmouth Grotto
* An ancient stone circle.
More later . . . including hints that the Count is actually a vampire. :)
Introduction: Every gamemaster needs a location or two to start an adventure rolling. Especially a location with a set of adventure sites that will inspire the PCs and the GM to make their own adventures and write their own stories. The stats are written for Rolemaster but can be quickly adapted to any Roleplaying Game.
The county of Appleby-in-Westmorland is based on the city of Appleby-in-Westmorland; strangely enough; in England. The county is set in West Cumbria but it can be used as a locale in just about any game setting. Castle Appleby is the home of the Count of Appleby: Lord Janus de Vipont. Over the years, the castle was upgraded from a Motte and Bailey castle by the family of Vipont to a Gothic structure. Castle Appleby protects the town of Westmorland. The town itself is a bustling medieval small city, with buildings that hang over the streets. Many of the homes are jettied, and there are a few townhouses for sale.
Adventurers hardly pass through the town, making the ancient sites worth investigating. The ancient sites include:
* A chalk etching of a horse in the countryside.
* At least three ancient forts.
* A cave called Kinsmouth Grotto
* An ancient stone circle.
More later . . . including hints that the Count is actually a vampire. :)
Wednesday, August 11, 2010
Adapting ERB
Because of complaints, I'm adapting Edgar Rice Burroughs' At the Earth's Core to the Silver Screen while I work out another story of Atlantis. ERB produced some of the best fiction of his day. Although my brother continually claims that Greek myths and Homeric poetry are superior to anything we can storycraft. I don't know whats with him.
At the Earth's Core presents the idea that the Earth is hollow. Hollow Earth theories compete with present accepted theories that the Earth is a solid sphere. However, legend and a few others say this isn't at all so. The hidden Lemurian kingdom of Agartha is the hollow world. Also, a hidden kingdom of our brethren -- the Ten Tribes of Israel, is also in the Hollow World. The Ten Tribes of Israel is ruled by a High Priest; while Agartha is ruled by the Luminari.
But I digress. At the Earth's Core isn't about Agartha or the kingdom of the Ten Tribes. It's about Pellucidar. And its an awesome story to adapt. Not to mention it's one of ERB's stories that was published before 1923. :)
At the Earth's Core presents the idea that the Earth is hollow. Hollow Earth theories compete with present accepted theories that the Earth is a solid sphere. However, legend and a few others say this isn't at all so. The hidden Lemurian kingdom of Agartha is the hollow world. Also, a hidden kingdom of our brethren -- the Ten Tribes of Israel, is also in the Hollow World. The Ten Tribes of Israel is ruled by a High Priest; while Agartha is ruled by the Luminari.
But I digress. At the Earth's Core isn't about Agartha or the kingdom of the Ten Tribes. It's about Pellucidar. And its an awesome story to adapt. Not to mention it's one of ERB's stories that was published before 1923. :)
Sunday, August 8, 2010
The Elderscrolls 4: Oblivion
Whoa, I finished this game. I don't know if it's my girlfriend or what, but I finally finished it after two years of buying it. Really, it's a good game for cinematics and I think that's why its on CNN's list. Like I trust CNN for anything newsworthy these days.
Oblivion was put out by Bethesda Softworks, or Bethesda Game Studios like about 3 years ago. There was some controversy when a young woman retextured the female body to be bare chested. The agency that handled video game ratings were in an uproar. And really, this whole thing should tell you why having ratings on video games is a hypocrisy (actually, I think the ratings exist to prevent Censorship, but censorship is still censorship). The game ended on a high note; but the Empire that Uriel Septim's ancestors built is in danger of crumbling.
The best part about the game is that it can be modified by its players. Both Oblivion and Morrowind are the only PC games that have the distinction of actually being modified by its players to produce unique game experiences. There are many outfits available for the game for free for download, and there are many overhauls.
The Mods I use are Robert's Male Body and Exem's Eye Candy body (soon to change to Robert's female body), Ruin-Tail's Tale, Battlehorn Castle, The Knights of the Nine, Shivering Isles, and Spell Tomes. I was thinking of getting Kvatch Rebuilt but being the Earl of Battlehorn Castle and the Crusader of the Nine is more than enough, thank you. I have never played a vampire, however. I really do not like vampires.
This is Bethsoft's second best game, mostly because on how it handled mods or plugins. The story isn't all that great, and the quests are something to be desired. But the game still lets you be what you want to be. That's the whole point of the game in the first place, and why there are player-made mods.
A game built on that philosophy that lets you do what you want to do in the World is probably the best thing a company can do. BethSoft should continue to make games that are capable of being modified by the players. However, alas, no more single player CRPGs. The ES are the last of the single player as MMOs are the in thing now. TES V is going to be an MMO, and MMO's are harder to be modified by player content than Morrowind or Oblivion.
That's the last I'm saying about it.
Oblivion was put out by Bethesda Softworks, or Bethesda Game Studios like about 3 years ago. There was some controversy when a young woman retextured the female body to be bare chested. The agency that handled video game ratings were in an uproar. And really, this whole thing should tell you why having ratings on video games is a hypocrisy (actually, I think the ratings exist to prevent Censorship, but censorship is still censorship). The game ended on a high note; but the Empire that Uriel Septim's ancestors built is in danger of crumbling.
The best part about the game is that it can be modified by its players. Both Oblivion and Morrowind are the only PC games that have the distinction of actually being modified by its players to produce unique game experiences. There are many outfits available for the game for free for download, and there are many overhauls.
The Mods I use are Robert's Male Body and Exem's Eye Candy body (soon to change to Robert's female body), Ruin-Tail's Tale, Battlehorn Castle, The Knights of the Nine, Shivering Isles, and Spell Tomes. I was thinking of getting Kvatch Rebuilt but being the Earl of Battlehorn Castle and the Crusader of the Nine is more than enough, thank you. I have never played a vampire, however. I really do not like vampires.
This is Bethsoft's second best game, mostly because on how it handled mods or plugins. The story isn't all that great, and the quests are something to be desired. But the game still lets you be what you want to be. That's the whole point of the game in the first place, and why there are player-made mods.
A game built on that philosophy that lets you do what you want to do in the World is probably the best thing a company can do. BethSoft should continue to make games that are capable of being modified by the players. However, alas, no more single player CRPGs. The ES are the last of the single player as MMOs are the in thing now. TES V is going to be an MMO, and MMO's are harder to be modified by player content than Morrowind or Oblivion.
That's the last I'm saying about it.
Friday, August 6, 2010
Morrowind Fan Art
Here's another example of Morrowind Fan Art.
House Redoran Warrior by ~Atlantean6 on deviantART
This is the twin sister of the former Hoplite. Her name is Drelyne Indarys while her twin sister is Ulvena Indarys. Drelyne Indarys is one of the foot soldiers who is fighting in Solstheim. Here, she is posing before she is set off. She is expected to marry Elam Gindu of House Redoran. Her sister is like Mistress Dratha, and mistrusts most men.
House Redoran Warrior by ~Atlantean6 on deviantART
This is the twin sister of the former Hoplite. Her name is Drelyne Indarys while her twin sister is Ulvena Indarys. Drelyne Indarys is one of the foot soldiers who is fighting in Solstheim. Here, she is posing before she is set off. She is expected to marry Elam Gindu of House Redoran. Her sister is like Mistress Dratha, and mistrusts most men.
Friday, July 30, 2010
A Paladin using Greywulf's tutorial
I went for something a little more traditional this time. Again the Paladin shows up in the Freya outfit, but with different textures. This is Victoria 4, morphed to be overpoweringly strong with full Aiko morphs (I suspect a Strength of 18 to 20).
Since I didn't get the painterly essentials that Greywulf used, and the background was already taken with good depth of field, I have chosen to just try to do pretty much replicate the last steps in his tutorial. What I did was use the background photo as pure background, rendered the render with a light setup that matched the background, and proceeded to load it into photoshop and photoshop away.
I first copied the background layer. Next, I went to filters -> blur -> radial blur and made sure that the blur was of good quality. I then also made sure that there was a spin on it at a rating of ten. I applied it and then made the upper layer at 55% transparency. This gave it a misty and dreamy effect (different than using a z-Depth layer). I finally played with the Saturation settings to get a more painterly look but not too much as it would ruin the background.
I wondered if I were ready to post on the CGsociety, or if I'm getting close. The CGsociety has best renders on display, as they have artists who are dedicated to their craft.
Friday, July 23, 2010
Remember Morrowind?
Morrowind was a game that said you can do anything you like. Even raid sacred tombs for important stuff. The guide to Morrowind was packed with locations that had all sorts of juicy bits. Although Morrowind wasn't as BIG as Daggerfall, the game had giving you a lot to do and explore. A roleplaying game adventure should have these options, although usually page count prevents the writer from including some options.
Each option would be a treasure or an encounter. I started to do this with my Atlantis adventure, almost absent mindedly. The PCs would go there, raid a tomb, and have some fun. Or an option led you to a strange encounter, or some treasure in some unusual places. (in my Atlantis adventure, I already listed some interesting encounters - a Bronze Dragon and an abandoned pirate's cove).
The idea is to have fun with an adventure or video game. I'm off to play more morrowind!! :) And yes, I usually play a Telvanni. :)
Labels:
Advenure,
Atlantis,
Classic Fantasy,
Classic Play,
Elder Scrolls,
Morrowind
Tuesday, July 20, 2010
Atlantis again...
I have been getting promptings to add to the Atlantis myth for a long time. That is why I keep coming back to this subject. Atlantis is one of my passions, obviously. I've been watching a series on Magical Egypt, to see if I can get any ideas about what life was like in the mythic past.
At the moment, I'm adding a couple of special materials to D&D/Pathfinder. Titanium Steel and Transparent Aluminum (which is a technology I think only we have but I can be wrong about that). Transparent Aluminum (Aluminum Oxynitrate) is a special material that is, well . . . TRANSPARENT! :) It is also virtually indestructible, and is capable of being molded into glass like material. I don't know if it can be sharpened, but for armor I do believe it will work because of its lightweight properties. Just that modest conscious people will have to wear underthings.
I have been mulling over doing a 4e version. I don't know about that, though. I still don't understand the SRD perfectly. The OGL version is the one that is being written right now. Atlantis is a place of high technology, magic, and psionics.
This particular episode of Arthur C. Clarke's Mysterious World shows what I'm talking about. In Atlantis, you will be able to play psions, psychic warriors (or battle minds), wizards, sorcerers and other classes. This is the ancient mythic world, and there will be things available not usually available in a fantasy world. Like submarines, SCUBA, and genetic engineering. When a city of survivors is forced to live under the sea, you have to make certain advancements to live under the sea. Domed cities would not be impossible without certain technologies -- and transparent aluminum is one of them.
I've been getting promptings for a long, long while. And it's about time to get it all done. I have what people said about Atlantis. Most everything really, including Plato's letters to Critias and Timaeus. I think I can draw on everything said about it. Instead of being a terrestial city (which there are many RPG books written on that subject), I'm going to do the underwater aspect.
Beneath the waves of the Sea of your campaign world are three domed cities . . . the Kingdom of Atlantis.
At the moment, I'm adding a couple of special materials to D&D/Pathfinder. Titanium Steel and Transparent Aluminum (which is a technology I think only we have but I can be wrong about that). Transparent Aluminum (Aluminum Oxynitrate) is a special material that is, well . . . TRANSPARENT! :) It is also virtually indestructible, and is capable of being molded into glass like material. I don't know if it can be sharpened, but for armor I do believe it will work because of its lightweight properties. Just that modest conscious people will have to wear underthings.
I have been mulling over doing a 4e version. I don't know about that, though. I still don't understand the SRD perfectly. The OGL version is the one that is being written right now. Atlantis is a place of high technology, magic, and psionics.
This particular episode of Arthur C. Clarke's Mysterious World shows what I'm talking about. In Atlantis, you will be able to play psions, psychic warriors (or battle minds), wizards, sorcerers and other classes. This is the ancient mythic world, and there will be things available not usually available in a fantasy world. Like submarines, SCUBA, and genetic engineering. When a city of survivors is forced to live under the sea, you have to make certain advancements to live under the sea. Domed cities would not be impossible without certain technologies -- and transparent aluminum is one of them.
I've been getting promptings for a long, long while. And it's about time to get it all done. I have what people said about Atlantis. Most everything really, including Plato's letters to Critias and Timaeus. I think I can draw on everything said about it. Instead of being a terrestial city (which there are many RPG books written on that subject), I'm going to do the underwater aspect.
Beneath the waves of the Sea of your campaign world are three domed cities . . . the Kingdom of Atlantis.
Tuesday, July 13, 2010
Spell Ribbons for free!!
Here is a spellcaster showing us the newest DAZ Freebie -- Spellribbons! These are 3D spellcasting VFX. They allow one to cast spells but in a 3D manner, providing a low cost (for now) alternative to HeroFX (which I still have and use!)
The ribbons create some interesting effects as they wind up the spellcaster's arms. This can't be done with HeroFX Extreme, since they are 2D special effects that are rendered directly in Poser and DAZ Studio. The other thing you can get is Blondie's Sci-Fi Effects, which are very, very good!
Enjoy them, as they are a free download now from DAZ. :) On sale for $0.00. I like them as they are currently used, and I'm grateful to them. Note, though, that they are really part of a set. A new set of low cost clothing available for V4. Check them out too. ;)
Saturday, July 10, 2010
Central Casting by Paul Jaquays
My cousin sent me a copy of Central Casting by Paul Jaquays. Actually, he sent me a copy of all four books. This is the first time I'm using them, since he told me about them.
Basically, are your 4th Edition characters cookie cutter characters from a MMORPG? Does your Pathfinder characters need a little more umph? Are you tired of playing characters that are bland and are a lot more like the stock characters of Shakespeare and hollywood movies [Prince John the Bastard of Aragon from Much Ado About Nothing, the local bum in Westerns, and the stereotypical mob boss in Crime movies]? Do you want to inject more life into your characters besides playing a stock action hero? Would you like to play something that isn't a trope?
Of course you do. :) Central Casting makes it so that your life is easier in generating a background for your character. In this case, Central Casting -- Heroes of Legend. The first edition is 96 pages and includes several pages of tables to for this end. The second edition is double this. So far, for my cousin's barbarian sorcerer character we've discovered that he is --
1. human.
2. a Barbarian.
3. he's legit of birth.
4. His father went off on a mission for his god (probably idol worship) and never came back.
5. he has 3 siblings -- two brothers and a sister.
6. he was born second.
5. he has a friend, and his grandfather died of a heart attack.
6. And we still need to decide the religion of his wayward father and his friend and the Something Wonderful!
After that, we get into adult events and then we determine his alignment through his traits. We still have to find out how he learned sorcery. But all in all, it was a great way to cast his character. Everything is decided randomly (old school, I know, but people tend to play the same type of character over and over; randomness injects a little more variety). You use all sorts of dice -- d20, d4, d6, d10, d8, d12. And you can randomly roll everything from culture (primitive, nomad, barbarian, civilized, decadent civilized), to race. The table includes human, elf, dwarf, halfling, half-elf, monster -- which is further broken down to Beastman (centaur, minotaur, faun, saytr, goatmen, shifter, or anthro-animal), Reptileman (Dragonborn, Yaun-ti, lizardfolk, troglodyte, kobold, etc.), orc and half-orc.
The cultures are explained. Barbarian isn't just a class, it's a culture--a lifestyle -- to Central Casting. Other tables include adolescent events, special events, apprenticeship events, several occupations, Enslaved, Imprisoned, ah -- Le Amour, to deities, to personality traits. And GM specials (which the GM injects a little something special into a PC's life.) A character is born through the use of this book!
Basically, are your 4th Edition characters cookie cutter characters from a MMORPG? Does your Pathfinder characters need a little more umph? Are you tired of playing characters that are bland and are a lot more like the stock characters of Shakespeare and hollywood movies [Prince John the Bastard of Aragon from Much Ado About Nothing, the local bum in Westerns, and the stereotypical mob boss in Crime movies]? Do you want to inject more life into your characters besides playing a stock action hero? Would you like to play something that isn't a trope?
Of course you do. :) Central Casting makes it so that your life is easier in generating a background for your character. In this case, Central Casting -- Heroes of Legend. The first edition is 96 pages and includes several pages of tables to for this end. The second edition is double this. So far, for my cousin's barbarian sorcerer character we've discovered that he is --
1. human.
2. a Barbarian.
3. he's legit of birth.
4. His father went off on a mission for his god (probably idol worship) and never came back.
5. he has 3 siblings -- two brothers and a sister.
6. he was born second.
5. he has a friend, and his grandfather died of a heart attack.
6. And we still need to decide the religion of his wayward father and his friend and the Something Wonderful!
After that, we get into adult events and then we determine his alignment through his traits. We still have to find out how he learned sorcery. But all in all, it was a great way to cast his character. Everything is decided randomly (old school, I know, but people tend to play the same type of character over and over; randomness injects a little more variety). You use all sorts of dice -- d20, d4, d6, d10, d8, d12. And you can randomly roll everything from culture (primitive, nomad, barbarian, civilized, decadent civilized), to race. The table includes human, elf, dwarf, halfling, half-elf, monster -- which is further broken down to Beastman (centaur, minotaur, faun, saytr, goatmen, shifter, or anthro-animal), Reptileman (Dragonborn, Yaun-ti, lizardfolk, troglodyte, kobold, etc.), orc and half-orc.
The cultures are explained. Barbarian isn't just a class, it's a culture--a lifestyle -- to Central Casting. Other tables include adolescent events, special events, apprenticeship events, several occupations, Enslaved, Imprisoned, ah -- Le Amour, to deities, to personality traits. And GM specials (which the GM injects a little something special into a PC's life.) A character is born through the use of this book!
Sunday, July 4, 2010
Elven Tavern Lass (/w Stephanie 4!)
An Elvish tavern wench. The tavern is an elven inn, and the background behind the wench was misty. So I generated a Z-Depth layer using Mood Master 2, and using the fog, I reduced the render layer to 50%, and combined the layers in Photoshop, making the Z-Depth layer at 60% opacity. I then used a warming filter, and wholla . . . a beautiful elven wench. Not exactly a pinup by pinup artists' standards, but there nontheless. :)
Enjoy!
The Wilderlands of High Fantasy
One of the best campaign worlds I've come across happens to be the Wilderlands of High Fantasy. Man the campaign setting is completely creative. There are red men, green men, men of all sorts of different colors (including the white, yellow, dusky, and black men of Earth).
The Wilderlands has a rich tradition of being descended from Conan, Gor, Barsoom, Jondor, Pelucidar, and other early sources of fantasy including Tarzan of the Apes. Those early fantasies of the 20th century come out of the romanticization of the Stone Age (not including Tarzan). Coming after the Wilderlands second is Forgotten Realms during it's 1st edition days. Then Krynn, then Eberron, then Greyhawk, then the world of Warcraft.
Sword and Sorcery is a genre that comes out of combining a pseudo-medieval culture with that of the ancient ages and mixing in a little bit of magic. Sword and Sorcery is gritty. Sorcerers are often depicted as evil and magic as often as dangerous. The hero is one with a sword or some other weapon out to destroy powerful artifacts of magic.
Thomboy Varainye by ~Atlantean6 on deviantART
There are many tropes that were created because of it. The chainmail bikini for instance is often attributed to Red Sonja, the She Devil with a Sword (it's actually a scale mail bikini she wears). However, running a campaign in the Wilderlands requires some knowledge of how sword and sorcery works.
The Wilderlands is one where everything seems to be mixed in for fun. You have your Cavemen of the Stone Age along with musketeers. However, civilization in the Wilderlands seems to be failing. Nations are like little city states (via Points of Light). And the wilderness around the Wilderlands are dangerous and foreboding. The points of Light thing works in the Wilderlands because the campaign is specifically designed for the Points of Light.
Running a Campaign: The Wilderlands is specifically designed for campaigning in the Fantasy of Yesteryear. While you can use Conan the Barbarian RPG, I'm going to use Pathfinder. :) This is going to be neat! :)
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