Showing posts with label Organized Play. Show all posts
Showing posts with label Organized Play. Show all posts

Friday, April 23, 2010

Writing for the Pathfinder Society

My cousin has urged me to write for the Pathfinder society.  Here is my idea:

ESCAPE FROM PIRATES' HOLD

Having been sent on a mission for your king, you the PCs take a ride by boat.  Unfortunately, a freak storm beset your ship and wrecked it.  All hands are presumed lost, except for you.  Swimming for your lives, you make it to Day Mountain Grotto, by swimming the stretch into one of the cave's chambers.  You are cold and wet and hungry.  However, little do you know that this grotto is in use by pirates . . . 

Escape from Pirates' Hold is an Adventure for Tier 1-5 (subtier 1-2) characters.  It's simple, you must escape by any means necessary and get your bearings.


* A Classic Tale of Swashbuckling Adventure and Romance.
* Fight your way out of Pirate's Hold.
* And save the precious jewel.
* Written in Screenplay style ala Feng Shui.

High Adventure, not on the high seas, but on the coast.  Escape from Pirate's Hold is breathtaking in its scope. :)  Fight Pirates.  Fight monsters.  Fight even the dreaded Pirate Captain Calypso Jack.  It's fun for your entire group! :)

Written by Elton Robb (and hopefully, the cover illustration!).

Thursday, April 22, 2010

The Invasion of Bromsgrove

I'm hosting a Pathfinder Society(tm) Organized Play game at my brother's house (so far).  Here's the skinny:

Bromsgrove -- a small farming village located in the Republic of Devonshire with a sinister legacy.  Now, a clan of gnomes seek vengeance on the hamlet for wrongs done to them long ago and for the return of fantastic riches lost to them in the shadows of the past.  But to save the village, the adventurers must seek answers from the most unlikely sources.  However, as the PCs solve the mystery of Bromsgrove, everyone wants to claim the village.  The clan, an army of Massalian Elves from Caer Massalia, and even a band of murderous robbers.  But who should claim it is up to the PCs to decide . . .

This adventure is based on The Invasion of Arun'Kid originally conceived for the Kingdoms of Kalamar campaign setting by Kenzer and Company for 3rd Edition of Dungeons and Dragons.  Follow the following Guidelines and everything should be okay.

Races Allowed without any problems or GM approval:

Classes:





Fun with Backgrounds!
The Invasion of Arun'Kid assumes that the PCs are natives to the village.  But players have the option of being native or transient visitors.  If the PCs are natives, choose a profession that makes sense to you and your character class.  For instance, a Paladin or Fighter with noble heritage might actually be the town's leader.  Or a bard can be an entertainer, while someone may study pottery or cobbling or something of that nature.

Make sure you have ranks in Craft and Profession if your character is an entrepreneur that is producing a good.  If you have an entertainer's profession (innkeeper, singer, lady of the Night) then make sure you have the qualifying perform and profession skills.  Professions that aren't into production or entertaining (like barrister/lawyer, statesman, or pioneer) only have ranks in their profession.  Knowledge (local area) would be a good idea to start.

If you are visiting or seeking to live in Bromsgrove, its a good idea to have a profession other than "transient."  Adventuring counts as a profession.  Also, it's a good idea for you to list your family.  Especially if your character hails from a noble family.  If you are playing a noble, it's a good idea to list a genealogy of your character to at least the 4th Generation.  And tell me what is going on with them.  It is perfectly acceptable to play an orphan, but please note that this is a .

I think that is it!