Showing posts with label Manga. Show all posts
Showing posts with label Manga. Show all posts

Sunday, June 20, 2010

The Dragon Wife heroic Cast!


Dragon Wife Heroes by ~Atlantean6 on deviantART

Here are the heroes of the Dragon Wife comic. The group is not your typical Dungeons and Dragons adventuring group. Okay. Left to right they are:

Varainye -- Her name means "Dirty Girl." Varainye is a barbarian, she wears short hair, and is strong for her type. She has been working out and increasing her physical strength. She is stronger than most women of her race, the Massalian Elves.

Greywulf -- Greywulf is an orcish shaman. He left home after getting tired of raiding and his shrewish wife. His tribe, the Ice Dragontooth Tribe, had labeled him as a deserter since he disappeared during a raid on Northumberland territory.

Tyr -- The fighter of the group. Not as powerful as Varainye when she goes into a rage, but he thinks coolly under pressure.

The Shaper -- "He's perfect."

Fyreheart -- Fyreheart is the Shaper's wife. She messes up his perfect life by introducing chaos and bringing his life totally out of control.

After these comes the villain menagerie.

Friday, October 30, 2009

Hunter Village in the World of Shaper

Hunter Village is a simple village of farmers at first glance. However, at second glance there seems to be a large industry built to support the adventurers Hunter Village trains. Located in "the boonies" between Granger and Magna, Hunter Village includes swordsmiths, armorsmiths, general supply stores, and an adventuring academy.

Controlled by the best adventurer in the land, Hunter Village gets contracts from the Intermountain region and the rare contract outside the borders of the Intermountain region. Under control of a Lord Mayor, the village is a republican entity within a kingdom that is dominated by a mixture of Church and State (in a wierd synthesis, the kingdom has traits of a secular and a religious state). Also, Hunter village boasts six Samurai clans, six of the ten that escaped when the Emperor of Japan extended his influence and tried to disband the Samurai clans. The other four clans are in Sand Village and Forest Village respectively.

Hunter Village trains the following types of adventurers.

Rangers: The kingdoms, baronies, and republics of North America have their soldiers. Sharpshooters all of them; their adventuring counterpart are the rangers. Rangers are trained to handle white ops. Adventures that don't concern with espionage or assassination. The rangers are experts in wilderness and urban combat, reconnaissance, bowmanship, and are trained to handle difficult missions. Some rangers are trained to take a pet and to use their pets in combat.

Wizards: Wizards are trained to cast magic and to provide artillery backup. While the armies of the world have cannon, adventuring teams are designed to be mobile, and cannon is not practical. So wizards are trained to provide cannon on adventuring teams. There are two types of wizards: Combat Wizards and Nuclear Wizards.

Combat Wizards back up the team during normal adventures, they are trained to use spells that cause damage on a personal to a small area (like ten to thirty feet square). Nuclear Wizards are trained to use spells that cause widespread damage. They are often used during wartime.

Rogues/Ninja/Spies: Most every adventuring team does a little infiltration, and rogues are trained to do it. Hunter Village trains its rogues for two kinds of missions: White Ops and Black Ops. Rogues trained for white ops are highly skilled: they are often acrobats or gymnasts, and have skills dealing with trap disarming, removal, light espionage, and infiltration.

Ninja
on the other hand. When the Samurai families immigrated to the Kingdom of Loch Salann, two clans of ninja came with them. Shinobi are trained to handle Black Ops: Assassination, deep infiltration, intelligence, and heavy espionage are some of their talents and skills. Shinobi are never apart of the usual Adventurer team; but are sent in teams of themselves. The normal Hunter Villager calls them "Black Ops" teams.

Samurai: While the other four villages do train swordsmen, the usual role of the swordsman is taken over by the Hunter Village samurai. Although proud clans, the six clans know that their traditions of Kenjutsu and Bushido will fall in disarray and be forgotten if not practiced. So, the Samurai took over the role of training swordsmen in Hunter Village. As time went on, five clans dispersed themselves to other parts of the Kingdom where they train and practice their arts quietly.

Hunter Village swordsmen are Samurai. They are trained to conduct themselves with honor and to use Kenjutsu. They also use Bushido (the Way of the Warrior) as their guide. Hunter Village samurai train to fight with no armor or little armor.

Medics:
Medics are trained to heal people who are hurt or injured. An important part of Adventuring teams, most adventuring teams would be lost without medics coming along with them. Most every team that Hunter Village sends out has a medic with them. Some medics are trained in sorcery that helps to heal people while hurt them. Others are priests who join the adventuring teams against the wishes of their families.

Shapers: Because of the social stigma a shaper carries with him in society; a shaper isn't formally trained. Also known as psions, shapers are feared and reviled for rejecting both religion and wizardry. Declared apostate and renegade, they are often shunned. Unless they use their power. Shapers are very few and inbetween. The interesting thing about North American shapers is that most of them are truly Christian and call Jesus Christ the Maker -- a title of respect and reverence.

More of the World of Shaper

So, last time we talked about how the world was set up so that Wizardry and Religion does not accept shaping. So lets talk more about the nations of North America in this Era and how everything is set up.

It's the present year and North America is split into several political entities. These include:
* The United States -- which is made up of the New England Colonies, New Jersey, Pennsylvania, Delaware, and Maryland. The nation also includes the Iroquois Federation and the State of Ohio.

* The Crown Colonies: The Crown Colonies are made up of all the Southern States: Virginia, Georgia, The Carolinas, Alabama, Florida, Kentucky, Tennessee, and Louisiana. The Crown Colonies is currently a Monarchy under the Leadership of Charles Stuart III.

* Beyond the Colonies is the Great plains which are controlled by the Lakota Sioux Empire. The United States does control the territory of Missouri, however. But the great plains did not offer any hope for long term settlement other than for dairy farming, vegetable farming, and grain farming. There is limited U.S. and Crown Colony settlement in the great plains.

* Texas. The Republic of Texas is it's own country.

* The Intermountain Region: the Intermountain Region comprises the Kingdom of Loch Salann -- which is in the vicinity of Utah -- parts of Colorado, New Mexico, and Arizona. The Colorado Barony, which includes most of Colorado, Wyoming, and the rest of New Mexico. Neo Massalia, which includes Western Montana and Northern Wyoming. And the Eastern Part of the Barony of Oregon.

* The West Coast region. The West Coast region includes the Barony of Oregon and the Republic of California. Nevada is considered a wasteland and wasn't fit for settlement.

The Adventuring Villages

The Major Villages of Adventures in America equal exactly five. All are farming communities except they produce a large amount of Adventurers which are trained to handle any situation when called upon. The Adventurer villages are communities in which contain a large amount of curious people who undertake dangerous missions. All of the villages are mercenary populations, not one of them undertake missions lightly.

They are the Amazon Village, Hunter Village, the Sand Village, the Forest Village, and the Swamp Village.

The Amazon Village: Located on the Columbia River in the town of the Hood River, Amazon Village is established. Amazon Village is notable because its adventurers are all women. Named after the Amazons of myth, the adventurers of Amazon Village serve the Barony of Oregon and its ruthless Feudal Lord -- Lord Alistair Shockley. The Amazons also receive contracts from the Republic of California, and their adventurers are seen as far east as the Northern Lakota Sioux Empire. The Amazon Village is in competition with Hunter Village, so they are often at war with one another.

Hunter Village: Hunter Village is located in the Kingdom of Loch Salann. The village is mostly dairy farmers and vegetable farmers; however they train many adventurers and serve the entire Intermountain Region. Also, due to the Kingdom's good relations with the Empire of Japan since the 19th Century, there are a large amount of Samurai families ( about six) that reside in Hunter Village who maintain their ideals and culture.

Hunter Village is outside Salt Lake City, the capital of the Kingdom of Loch Salann. It resides in the boonies near the mining town of Magna. Hunter Village is named for the little hamlet it grew out of -- hunter. More will be on Hunter Village later.

Sand Village: In the location of Las Vegas is the Sand Village. Hardy adventurers as if there ever was some, the Sand Village contracts from the Orcish Horde, the Navajo Nation, Mexico, and the Southern Republic of California. The Sand Village is allied with Hunter Village since the Second World War.

Forest Village:
The Forest Village is located in the deep forests of Pennsylvania. Although the Amish surround the Forest Village, the Forest Village are not Amish. They are rough and tumble adventurers who are allied with Hunter Village during the Second World War. Forest Village serves the whole of the United States. Forest Village is in direct competition and has made enemies with the Swamp Village.

Swamp Village: Located in the swamps of South Carolina, the Swamp Village is composed of hardy adventurers who don't bow to the authority of King Charles Stuart the Third -- a direct descendant of the deposed English King -- Charles the First. But they are loyal to the Crown Colonies and its people; which is why they are enemies with the Forest Village. The king, having grown a spoiled child, tried to gain control of the adventurers of the Swamp Village but had no success. The Swamp Village had in no time declared itself it's own political entity and told the King where to stick his authority. Still, the King had to begrudgingly let them have their own way since the village serves the Crown Colonies by handling any emergency that crops up in his little kingdom. Swamp Village isn't allied with any other adventuring villages.

Thursday, October 29, 2009

Monday, October 19, 2009

Vanyamórë

Personality: Vanyamórë is caring, brave, and speaks with the Authority of the King of Neo Massalia.

Vanyamórë, the Dark Beauty of Neo Massalia. Having grown up in the kingdom of Neo Massalia (Idaho, Wyoming, Colorado); Vanyamórë is a mage on a mission. She has come to the Kingdom of Loch Salann to learn the secrets of Loch Salann's technology.

She is also infatuated with the Shaper, Michael. As a member of a warlike culture, Vanyamórë is the princess of her kingdom and thus is accompanied by a battlemage and a Knight of the Blood. However, as a Wizard, she is trained in the traditions of magic and she uses the five techniques ( Creo, Intellego, Muto, Perdo, and Rego) and the forms (Animal, Aquam, Auram, Corpus, Herbam, Ignem, Imaginem, Mentem, and Vim). She is essentially a fire mage, but she is drawn to the shapers for some reason. She wants to know why they can violate some of the limitations of Hermetic Wizardry. Another reason to meet Michael.

Despite being an Atheist, Vanyamórë has the name of God embroidered on her garment (Adonai Elohim) as well as many alchemical symbols printed on the fabric of her garment. (Sun and the Lion, the Dragon, the symbol for alchemy, the symbol for gold, and Squaring the Circle).


This is the result of restructuring my manga's genre. The conflict is between Metacreativity and both Religion and Magic. This suit is the Chaos Seed suit, but I retextured it to be satiny or to be made of cotton. It's bright blue, so she won't draw much attention to herself.

The World of Shaper

Come to think of it, as "Shaper" is all about the Law of Attraction -- I might hide it better if it were a work of modern fantasy than a work of superheroic fantasy. Long ago, I made something up that could work, and since I've been seeing a lot of Fullmetal Alchemist (Hagane no Renkinjutsushi - 鋼の錬金術師) so it's become an inspiration for me.

So let us get to work.

Shaper is all about the Law of Attraction. That is the central theme of the story. The Law of Attraction is called the "Law of Attraction" because that is the way it works. The Law, as it is defined, acts because we attract who and what we most think about. The Shaper is a young man who uses the Law of Attraction directly for everything he does.

The concept of Shaper comes from the Law of Attraction and how we actually use it. We are vibrational beings, and we can change the vibrations around us to get a desired result. The word shaper comes from the Dungeons and Dragons Psionics Handbook (3.5 Edition). In the Psionics Handbook, metacreativity was introduced into the psionicist pantheon of power. The power to create something seemingly out of nothing.

Our hero, the Shaper, is really a person who can use this power. He learned it at a young age: having rejected both Religion and Wizardry in order to get it. He rejected both religion and wizardry, to learn metacreativity. In the process, he really learned what he needed to know to stand on his own two feet. But in so doing, he is rejected and considered an enemy: an apostate and heretic by both traditions.

Wizardry and Religion

Religion -- it is Religion's duty to bring the people to Spirituality. However as time passes, Religion and Spirituality become separate and religion is corrupted into a means of control. The Master who founded the religion is eventually forgotten, or worse, worshiped. Religion in this case, is controlled by the disciples of the disciples of the disciples of the Master. Religion controls the truth, and dispenses truth in a watered down version to the general congregation in order to control them.

The priests of the Religion are capable of creating miracles, but they often use the word "channel" and give all the credit to God (Ha’adon Adonai). The religion, a form of Christianity, is monotheistic and priests form the priesthood. The religion is built around the idea that Men need a prophet, an intermediary to God in order to speak for them and to speak for God. The shaper believes in Christianity but is outside since he has a personal relationship with God -- Spirituality. For this, he is considered apostate.

Wizardry -- Wizardry is the power to do extraordinary things. It is the power which man can manipulate and create dazzling effects -- i.e. magic. Wizardry, like Religion, is something that has lost it's original roots. As Religion is all about revelation or built on revelation by the Masters of the past, Wizardry is occultic in nature and depends on instruction and investigation.

In the world, Wizardry came to the knowledge of men by way of the "Eastern Sage" from the ancient kingdom of Sargon. Western Wizardry depends on limited power. It's power is limited. Also, the Wizards of today are rejecting their ancient mystical roots in favor of the opposite: logic and reason. However, almost all wizards have the name of God (Adonai Elohim) embroidered on their garments, either in Hebrew or in Tengwar. The Shaper rejected Wizardry and has embraced metacreativity. For this cause, he is heretic to the tradition of Wizardry.

The World of Shaper

The manga primarily takes place in the Kingdom of Loch Salann, or the Kingdom of Salt Lake. The continent: North America. The Kingdom of Loch Salann has all of the Territory of Utah under its control, plus some of Wyoming, Colorado, Arizona, Idaho, and California. The Kingdom of Loch Salann is allied with Neo Massalia (controlled by the Massalian Elves), the Horde (orcs), the Empire of Japan, and the United States of America.

The Kingdom of Loch Salann is enemies with the Middle Kingdom (China), India, and the Barony of Oregon. The current king of Loch Salann is Fuhrer King John.

Thursday, October 15, 2009