I figured I should produce stats for Handsome and Sampson. Using these two characters in your game, you have to remember their idiosyncrasies when used in a 4e campaign. And against other characters. They are typically "henchmen" for your boss and will work well in an Eberron campaign or any other steampunk campaign were the Queen is Queen of the British Empire.
Handsome
Eberron: Handsome d'Cannith
Handsome is Handsome not because he is handsome but because he works with his hands. He builds gadgets, machines, and contraptions. All of his fighting ability is tied to his gadgets, machines, and contraptions. He doesn't use his powers unless absolutely necessary. When he does use his powers, they come to him in a Flash -- like Chuck Bartowski in "Chuck." There is a 20% chance he'll flash and use a power when he is in a desperate situation. Healing surges also come in a Flash like in "Chuck." But he usually surges off camera.
Height: 5'8"
Weight: 210 lbs.
Hair Color: Dark Brown, short
Eyes: Brown
Steampunk Style: Fedora, dark glasses, yellow bow tie, black dress shirt, white dress coat, white pants, white dress shoes, gadgets.
Eberron Style: White robe, dark glasses, black shirt, khaki pants, gadgets, white sandals.
Personality: Helpful, inventive, and loyal to his boss.
Alignment: (Neutral) Good.
4th Ed. Stats
Level 3 Artificer (Eberron Player's Guide)
Role: Follower (Leader)
Stats: St 9, Dex 14, Con 11, Int. 16, Wis 14, Cha 12
Hp: 28, Healing Surges: 1 (flashes off camera)
AC: 12 (+2 dex) Defenses: Reflex +3
Weapon Proficiency: Gadgets, Vehicles
Armor Proficiency: Cloth
Trained Skills: Arcana, Insight, Inventing, Knowledge (House Cannith) (note: in a Steampunk game, replace two skills with skills acceptable for a steampunk campaign).
Powers: All at-will, encounter, and daily powers are the result of a Chuck styled flash. They have a 20% chance of occuring during any encounter with him (roll 1d20, on a result of 1 to 5, he flashes and uses an Artificer power). Utility Powers are a part of his character and he doesn't need to flash to use them.
at Will: Aggravating Force
Encounter Power: Lightning Sphere
Daily Power: Obedient Servant
Utility Power: Use Magic Item
Notable Weapons:
Color Spray Bazooka (low level): This gadget fires a color spray of brilliance 3 times/encounter.
Flame-thrower (mid-level): This gadget throws a gout of flame comparable to fire burst 3 times/encounter.
Plasma Cannon (High level): This gadget releases an electrical discharge comparable to a lightning sigil 3 times/encounter.
Steam Tank
Built by Handsome, the steam tank has a top speed of 45 miles per hour and has 230 hit points. Its hull is reinforced steel (steel plating, AC 15). The Steam Tank is capable of shooting shells that can penetrate Mithril armor plating on other vehicles, but not Adamantine/Adamantium. The tank is a prototype so it's barrel only offers +0 to hit. In Eberron, the Engine is powered by a bound Air Elemental. The shells explode as a Wizard's fireball and the tank carries 5 of them per encounter.
Sampson
Eberron: Sampson
Sampson is impossibly strong, but he hides his muscles under his clothes. He fights barehanded and doesn't use weapons. Like Handsome, his powers come to him in a Chuck-styled flash -- usually when his life is in danger. Also like Handsome, he flashes 20% of the time. He has healing surges, but he surges subsconsciously. He also surges off camera.
Height: 6'2"
Weight: 240 lbs (3% body fat)
Hair: Light brown, short.
Eyes: Baby blue
Steampunk Style: Fedora, dark glasses, pink bow tie, black dress shirt, white dress coat, white pants, white dress shoes.
Eberron Style: Chain shirt, Chain Helmet, white sandals, white cape.
Personality: Vain, Helpful, loyal to his boss, has a Teutonic accent.
Alignment: Lawful Good
4th Ed. Stats:
Level 3 Fighter
Role: Follower (Defender)
Abilities: Str 30, Dex 12, Con 14, Int 10, Wis 14, Cha 13
Hp: 30 Defenses: Fort +15
Weapon Proficiency: Boxing (Unarmed Strike +15)
Armor Proficiency: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Trained Skills: Athletics, Endurance
Powers: All utility, encounter, and daily exploits are activated by a Chuck like "flash" which has a 20% chance of occurring. Sampson may use his at-will exploits at any time.
At-Will Powers: Sure Strike
Encounter Power: Crushing Blow
Daily Power: Comeback Strike
Utility Power: Unstoppable
Showing posts with label Dossier. Show all posts
Showing posts with label Dossier. Show all posts
Monday, November 29, 2010
Handsome and Sampson Dossiers
Monday, October 12, 2009
Anubis, Dossier
Anubis by ~Atlantean6 on deviantART
Real Name: Raymond Drake
Identity: Secret.
Occupation: High School Student, part time adventurer
Citizenship: U.S. Citizen
Place of Birth: Bakersfield, California
Known Relatives: Raymond Drake I (father), Margaret Pickett (mother), Sir Van Drake (Great Grandfather -- Deceased)
Height: 5'6"
Eyes: Blue
Hair: Dark Brown
Powers: Because of a mystical curse that Sir Van Drake got while adventuring and digging in Egypt some one hundred and twenty years ago. Raymond can transform into a Lycanthrope called a werejackal. His wereform allows him increased strength, better reflexes, and slightly better speed. The curse, called the Curse of Anubis, was placed on that particular branch of the Drake family because Sir Van Drake managed to loot the tomb of a Egyptian Pharaoh on an archaeological dig. The Pharaoh was protected by the Curse, which will transform whoever would loot his tomb into a werejackal -- one of the servants of Anubis. The curse is meant to travel through the generations until one of his descendants manages to redeem the family name in some way.
As a lycanthrope, Anubis is hard to kill except to silver. He can take wounds that would kill a man, but silver is deadly to him.
Paraphernalia: Drake uses two khopeshes (curved Egyptian swords) in his quest for justice. He also has two bracers made of bronze that act as moonlight collectors, which will allow him to transform to Anubis when he likes.
In the 1880s, when the science of Archaeology was still being developed, Van Drake became fascinated by the ancient Pharoahs. The dilettante studied Archeaology and became an Egyptologist in Oxford before traveling to Egypt. The new archaeologist got a job cataloging relics for the University in Cairo. Two years after, the young archeologist managed to finance his own dig for the Pharoah Amenhotep III. However, when he recovered the relics he had become a victim of the curse of Anubis.
The curse was that he'd become a werejackal during the light of the full moon, one of Anubis minions, until he could redeem himself. Sir Van Drake never did redeem himself or his family. Twenty years after, becoming the beast during the light of the full moon he brutally killed his wife and escaped into the countryside. He was eventually hunted down by hunters and shot and killed by taking three silver bullets in his heart. Because he didn't redeem himself, the curse passed through his family for the next twenty generations.
However, as the curse spread and diluted through the Drake family, the werejackals in the family became less and less feral until the fifth generation when they can fully speak. However, Raymond is the next Drake the curse has come to. Born in California, Raymond's family moved to Utah after they sold their home. It was during his teenaged years that Raymond figured out that he was different. In sixth grade, he became attracted to another boy. However, a gay teen growing up in Salt Lake he had to hide his feelings.
Now, at fifteen, he goes to West High School. He managed to keep his orientation a secret. It was also at 15 that the curse came fully upon him, surprising his father by turning into a werejackal. Also, Drake suddenly knew that he had control over his faculties as a Werejackal. He talked in English perfectly, even if his voice was deeper.
The turning point came when his sister was kidnapped by a werewolf. Not knowing who to turn to, Drake turned to Michael for help. The two confronted the werewolf and managed to defeat him. In the conversation that followed the fight where Michael rescued his sister, Drake didn't know what to do. Michael suggested he'd become a superhero. So, with the help of another pack of werewolves, and taking the name Anubis upon himself, Drake became a warrior for justice in Salt Lake.
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