Thursday, February 11, 2010

Wing Commander: Privateer ships converted to Space Master: Privateers

I did a conversion like this in the past, but I thought I'd redo it to get used to the Ship Construction rules found in the SpaceMaster Tech Law: Vehicle Manual.  I have to get used to the ship construction rules since yours truly has a cousin who wants to play Spacemaster.   The rules used are for SpaceMaster: Privateers, but the outboarding and initial tech specs can be used to setup the Vehicle Stats to a system of your own choosing.
(Alternity 4th Edition or d20 Future 4e? Well, maybe).

Centurion
Heavy Mercenary Interceptor

Price: 200,000 credits
Max Velocity: 500 kps
Afterburn: 1000 kps
Acceleration: 250 kps² Excellent
Max Yaw/Pitch/Roll: 72 / 72 / 72 dps
Shield: Fore: 20 cm equiv.
Aft: 20 cm equiv.
Armor: Fore: 20 cm equiv.
Aft: 15 cm equiv.
Right: 15 cm equiv.
Left: 15 cm equiv.
Max Upgrades: Lv 3 engine, Lv 3 shield
Turrets: Rear
Weapon Racks: 4 guns, 2 weapons
Cargo Hold: 50 units, no cargo expansion 


The Centurion is the most powerful heavy fighter you can purchase. This ship is fast, maneuverable and can pack some serious fire power. It's drawback are it's limited cargo space and high price.

Space Master Stats
Type: SMAC (Single Manned Assault Craft)
Mass: 240 metric tonnes
Hits: 240
Hull: Crysteel (CAT XIII)
Hard Points: 4 guns
Strong Points: 2 weapons
Armor: Tungsten (+20 DB)
Thrusters: Torch Thrust (Fusion Thrust) 15G, Torch Afterburn 20G
FTL: Level 1 Quantum Drive
Armaments: 2 Tachyon Cannons (Ion Cannon MK 30), 2 Laser Cannons (MK 5), 2 Proton Torpedo Launchers (MK 40, 20 Proton Torpedoes each)
Communications: Tachyon Com Rig
Sensors: Advanced Suite
Defensive Screens: Rating 4 (+20 DB)
Maneuverability: 10 (+50)
Power Source: Anti-Matter/Matter reactor (Tech 25)
Crew: 1
Life Support: 1
Atmospheric Streamlining: yes.
Landing Gear: yes.
Features: Advanced Combat Computer, GPS Mapping System
Flaws: Exposed Weapons
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Galaxy
Heavy Trader Ship

Price: 150,000 credits
Max Velocity: 300 kps
Afterburn: 750 kps
Acceleration: 150 kps² Avg.
Max Yaw/Pitch/Roll: 55 / 55 / 55 dps
Shield: Fore: 20 cm equiv.
Aft: 20 cm equiv.
Armor: Fore: 25 cm equiv.
Aft: 20 cm equiv.
Right: 17.5 cm equiv.
Left: 17.5 cm equiv.
Max Upgrades: Lv 3 engine, Lv 3 shield
Turrets: Top, Bottom
Weapon Racks: 2 guns, 2 weapons
Cargo Hold: 150 units, 225 with cargo expansion


The Galaxy is a heavy merchant ship, built with a large cargo hold and few weapon racks. Equiped with two turrets on the top and bottom, this ship's weapons were installed primarily for defensive purposes.


Space Master Stats
Type: Light Freighter
Crew: 4 (can be piloted by 1 man)
* 4 civilian staterooms
Cargo: 150 metric tons, 225 with Cargo Expansion.
Mass: 2,000 Metric tons
CAT: XIII (Crysteel Hull)
Anti-Matter/Matter Rating: 1260
DB: +10 (Plasteel Armor)
Evade: 5 (+25)
* Radiation Shielding +10
EW: Not Standard
Cost: As listed.
Top Speed: 10 Gs, 12 Gs Afterburn
Translight Capability: Quantum Level 1
Atmospheric Capability: None
Armament: not standard (2 hard points, 2 strong points)
Features:
• Microfrequency Comm Rig
• Basic Sensor Suite
• Quantum Comm Rig
• Artificial Gravity
• Poor Atmospheric Entry

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Orion 
Heavy Mercenary Gunboat

Price: 75,000 credits
Max Velocity: 350 kps
Afterburn: 800 kps
Acceleration: 150 kps² Avg.
Max Yaw/Pitch/Roll: 40 / 40 / 40 dps
Shield: Fore: 50 cm equiv.
Aft: 50 cm equiv.
Armor: Fore: 48 cm equiv.
Aft: 50 cm equiv.
Right: 35 cm equiv.
Left: 35 cm equiv.
Max Upgrades: Lv 5 engine, Lv 5 shield
Turrets: Rear
Weapon Racks: 2 guns, 1 weapon
Cargo Hold: 50 units, 75 with cargo expansion


This ship is the most durable ship in the systems. It can carry the most armor and shields, at the cost of maneuverability. A strong and sturdy ship popular with mercenaries.

Crew ................................................................ 2 (1)
Cargo ............................... 50 Metric Tons, 75 with cargo expansion
Mass ................................................ 792 Metric tons
Hits .................................................................... 871
CAT................................................................... XIV
Vacuum Power Rating .................................. 249 (0)
DB ....................................................................... 75
• Armor Belt ....................................... +30 (Isometal)
• Defensive Screens ............................ +20
• Evade............................................... 2 (+10)

Cost..................................................... As listed
Top Speed .................................. 12.626 Gs loaded,
16 Gs Afterburned
Translight Capability ....................................... Level 1 Quantum Drive
Atmospheric Capability ..................................... None
Armament: (2 Hard Points, 1 Strong Point)
* 2 MK 30 Plasma Cannons
* 1 Missile Launcher, 10 Image Recognition Missles (MK 20)

Features:
• Microfreq. Comm Rig • Quantum Comm Rig
• Advanced Sensor Suite
• Agile Communication System
• Armored Cockpit
• Artificial Gravity
• Top Quality Weapons
• Overly Complex
Auxiliary Systems:
• RIF Generator • Quantum Comm Rig
• Advanced Sensor Suite • Life Support
• Vacuum Power Generator

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Tarsus
 Exploratory Scout Ship

Price: 50,000 credits
Max Velocity: 300 kps
Afterburn: 600 kps
Acceleration: 150 kps² Avg.
Max Yaw/Pitch/Roll: 55 / 55 / 55 dps
Shield: Fore: 10 cm equiv.
Aft: 10 cm equiv.
Armor: Fore: 10 cm equiv.
Aft: 10 cm equiv.
Right: 8 cm equiv.
Left: 8 cm equiv.
Max Upgrades: Lv 1 engine, Lv 2 shield
Turrets: None
Weapon Racks: 2 guns, 2 weapons
Cargo Hold: 100 units, 150 with cargo expansion


The Tarsus used to be the mainstay of the Exploratory Services fleet, and is now popular among the general public. 

Crew: 1 (2)
Cargo: 100 Metric tons, 150 with Cargo Expansion
Mass: 500 tons
Hits: 500
CAT: XII
Anti-Matter/Matter Rating: 150
DB: +10 (Plasteel Armor)
        * Screens +10
        * Evade: 4 (+20)
Cost: As Listed
Top Speed: 11.5 Gs loaded, 14 Gs Afterburn
Translight Capability: Level 1 Quantum Drive
Atmospheric Capability: None
Armament: 2 Hard Points, 2 Strong Points
* Two MK 5 Laser Cannons
* Two Missile Launchers, 20 MK 10 Dumb Fire missiles

Features:
* Airlock
* Artificial Gravity
* GPS and Mapping System
* Basic Sensor Suite
* Thin Underbelly

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Using the ships in Privateers

Obviously, these ships are the Player owned ships in the game.  The other ships (Demon, Talon, Drayman, Paradigm, and Kamekh, et al.) need customized stats and will follow.   To use these ships in SM:P, realize that they are built for the Civilian market.  The Centurion was built by humans, the Orion was built by the Valusians, the Galaxy by the Kagoths, and the Tarsus by the Oorts.  The Centurion are preferred by human and Tulgar mercenaries.  The Orion is preferred by humans and Valiesians, while the Galaxy ships are preferred by Xatosians and Kagoth.  Tarsus ships can be piloted by anyone.

Using the Vehicle Manual, players should be able to customize their ships how they want on the space port.  The ships are beautiful and should provide better options for use in game.

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